Hmmmmmmm
I am making hard games too. The problem with this one are:
- the controls are complicated
- the movements are stiff
- too much buttonmashing (too fast combos)
- I am a huge fan of beat em ups, but I think devil may cry is a quite bad beat em up
- enemy ai for default enemies is not fitting the gameplay style. They are always moving forward. They never wait or go backwards...
- no learning curve, because too complicated and fast (just for pressing the attack buttons, not the enemies(!))
- its lacking fun. Partially I donĀ“t know exactly why. Could be the reason for the problems mentioned above. Also I guess, the hit animations are not good. Too cheap. That was better in the older versions of the game, were body parts fell off. I also think the stereo type sword fight is boring. The movents are much too fast, the sword is made of paper and that is retarded. Also the sword is only moving on the x,y axis as far as I could see. Too cheap.
- my last point is better character design. Do you got a drawing tablett? I saved all my money for a drawing screen, and it INCREDIBLY increased my abilities for digital drawing. It works even better with flash as with photoshop (<- shitty program anyways, only useful for print). Also you can do things you cant do with mouse and you are much faster. You also get your thoughts much more free.
Did you had people to test play it? Giving you tips what to improve? Would be useful for such a big game...