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Reviews for "Fear Unlimited Issue2"

This game is a lousy.

I can't beat the first level. Medals should definately not be turned on for this submission. There's too many things wrong about this submission.
When does the first level end?
Why can't I beat it on mortal difficulty?
Why does 5 hits kill me on mortal difficulty?
Why can creatures grab me when I'm spinning with my red and blue sword and hurt me?
Mortal setting is impossible.

in a way

This is Devil May Cry 3 all over again...

This was clearly not ready to be shown.

It's a good effort but I can't help but feel you kind of rushed it to cash in on the massive popularity the first games to use the medals would have. There were issues with this game which are signs of a rush release.

- choppy animation (like when I told my shotgun to fire backward, it still did the forward shooting motion)
- the draggable text box was a bad idea. Why didn't you just make it a down scrolling box with bigger readable text? I mean it's not THAT much to read and if anybody was willing to drag left and right every single sentence they wanted to read, i'm sure they wouldn't mind just reading it without extra effort.
- The enemies moved and acted awkwardly. They didn't do much in terms of animation, their attacks linear
- The main hero moved awkwardly too. Jumping, running felt strange (too fast imo)
- Sounds were not properly synced. In the training mission when the woman blocked the "tink" for her defense sound showed up like 3 seconds after the initial hit.
- The intermission screens looked rather bad. It felt like you didn't spend enough time making it look as good as it could have been. I mean bright red 1-2 pixel thick lines on black background with very distilled looking buttons, somewhat ugly layout.
- When I wall run and I tell my character to fly towards the wall I just ran from, he kind of locks past the window and you can see him slowly slide down with only his foot and back of his jacket visible. It fixes itself when I hit the ground, but that's obviously an awkward glitch.
- Guy jumps WAY too high. When I knock an enemy up, when they're only knocked half of how high I jump, it kind of ruins combo potential.

The good things.
- Style points idea, though borrowed off Devil May Cry, is carried out flawlessly. It's definitely a button masher feel like DMC and it has that same thrill doing it. I had a lot of fun smashing in with the curved blades and then busting out the sword for a jump to bring down the word of god on the minions.
- Decent enough art, the characters and enemies had potential. I can see with a bit more effort they could look phenomenal.
- Good comic art.

So all in all, this was rushed, somewhat sloppy work. I realize the alure for tapping into the rush of the medal system was great but I think the potential damage you did to your brand by releasing something not ready was far worse. At least in my eyes.

Good luck in the future!

Yes!

Too fucking hard

You spend so much effort in this game but those weird monsters with bubbles on their backs just nail me and kill me