00:00
00:00
Newgrounds Background Image Theme

Gustavo-Y-YA just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Fear Unlimited Issue2"

A good effort

but sadly way too many flaws to be enjoyable. Theres no sense or , recoil, hit and response time, its way to sluggish and cheap, and the medals really dont make the game anymore fun.

That said, I apreciate the hard work you did, both in the code and in the art. I am sure you next version will be much improved.

i liked

but it need to be improved like Alex said, some parts of this game are extremelly challenging, fix the fall problem

I enjoy it, but...

Just one teeeeeny problem.

What IS the bloody pause button? It's not under "action controls".

I don't know how they assign medals to games.

But if an NG staff member programmed them in and had played this game, shame on them.

The only reason I think people are playing this is because of the achievements, me being one of them.

This game is a shining example of over complexity. There are so many moves and so many attacks and variables and upgrades and I'm sure if I programmed the game I would know how to use these to my advantage but none of them really helped the fact that some enemies cannot be killed without hiding and shooting them which gets very boring. Another reason you should use guns is because every attack moves you forward by about a twentieth of the level, one combo puts you and the enemy too the wall so not only can you not manuver, half of the characters arent visible so you just jam the attack button, maybe hit up or down a few times, then after your arm gets tired, land. Wait about 1 second because any button presses after an attack don't work until you have stood still long enough for the bad guy to hit you a few times.

The gun play was original in a sword game but the fact that bullets don't stop these people but spinning what looks like two semicircles around completely kill thems them and makes everyone fly around seems stupid. And I don't mean to say that this should be realistic by anymeans but some things shouldn't be tampered with. If you wanted us to use the swords make them worth it. When you and two enemies are fighting you don't know if you are hurting them or they are hurting you because you have already disappeared off the side of the screen. Then if they knock you on your ass you don't know if you are down there so you sit quietly while the AI waits for you to get up.

Thats another issue. I tried the game on normal and noticed how slowly the enemies moved but when they reached me had no trouble killing me because I can't move when being attacked and cant defend so I had to run away and shoot them. So i took it to the lowest difficulty and they moved even slower but still held me in place while i punched the keyboard trying to tell my guy to run away from the badguys with swords knowing that I have a gun.

This is too complex for a flash game, theres too many things that happen, you need a 3D environment if you want this kind of action, its won't work, even on a sidescroller with a y-axis like Castle Crashers. I beat the first level of this on mortal, got a B some how although I had like a sliver of health left and basically use guns the entire time.

Simplify it, make it work, make it fun.

Now that that part is done I am going to point out how you should have play tested this because it is full of errors and glitches, I put this down here so if they are fixed my review isn't a giant rant about problems that were fixed.

-Character spawns under map every few games.
-Bad guys have no animation, not sure if this is a glitch or if you really wanted them to tween across the screen and have swords appear when they can hit you.
-Weapon switching causes issues with being able to move, if you switch weapons and try to attack you get stuck until an enemy knocks you away
-Your wall kick type thing on the first level is off screen so you just disappear and cant move instead of being able to see your character on the wall.
-There was no save button before the second level, so I had to X-out and lose my little point things because I couldn't save till I beat the 2nd level which I can't do because of what I have just said.
-There is no warning you are being hurt, no sounds, nothing. I hope this is a glitch because otherwise you should have just given the character one hit kills so they don't get pissed at how fast they get die when they start with a big nice health bar.
-Targeting system with guns doesn't work or doesn't prioritize. I wanted to shoot the baddies that could blow up if they touched me and I targeted the guy way in the back instead. Then had to run away and try to retarget.
-After attacks, cant move for about 2 seconds unless i want to attack again.

That's it, I am out of characters.

Takes to damn long

for one its not very fun It just has the same exact moves from the other fear games. The only difference really is the medels. But on the good side you added some purchases that you could buy to help you in battle But it takes to damn long just to kill an enamy man. It be cool If you could atleast reduce their health and bosses health too man. And its frusterating when you get hit by an enamy when your trying to make a third combo or when your attacking an enamy and you cant turn around and hit him back. If your going to make another Fear put more interactivity and more moves or something to make it look different than the other fears