00:00
00:00
Newgrounds Background Image Theme

RottedMeats just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Twelve Towers"

Pretty Good!

It's not an original game style but it's an interesting storyline. I liked the 3D rendering and overall it was a pretty good game!

Good Job!

ffgameplayer responds:

Thanks for the comments. Glad you like the renderings :)

Almost perfect

As this kind of game goes, this is one of the best I've played. The arrow arch could use some work, perhaps a few more units you can send out, and maybe some spell leveling instead of just buying a new spell all the time could really improve this game.

The only major problem I had with this game was a single glitch. If you have the rock wall down while a dragon is coming at you, and that dragon hits the spot the wall is on, it will vanish and never come back. If the wall actually let the dragons go, or just stopped them without doing anything else, then it would be fine. As it is, one of the most powerful defenses can't be used because of this glitch.

Also, Impossible definitely lives up to its name.

Overall, a credit to the genre, but you lose a point for the obvious glitch.

AWESOME

Great game I beat it (on easy) (:
It was very very hard at first but when you get the speed at 12 to 20
you only combine it with the pig transformation power and it's very easy from that
I found a lot of problems in the game but I hope they shoul be fixed
awesome level ups but not so usefull all for example the supernova doesn't make as much damage as it should make but well little things that could make this game more than great

Awsome !

Awsome game and i love the Nova and Lightning Storm spells. Theres something about seeing the enemy getting demolished with Lightning strikes which makes me go all warm and fuzzy inside.

Definitely the best so far.

Glitched on Dark Forest Tower (?)

There was a red dragon thing that showed up mid level, and then he just disappeared even though I don't recall shooting him. After I wiped out all enemies it wouldn't end the level. I created a rock wall to block them, and since my firing rate (and footman) were dealing so much damage, the enemy never had a chance to take out the rock wall. So either the red dragon disappearing or the rock wall glitched? I was getting into it and liking it until it glitched.

Definitely not a new concept, but I like this execution since it gives you the freedom to play different styles (IE: mana-heavy, HP/tank heavy, speedy/shooting heavy, etc). I only wish you could use your mouse to target. Having to adjust arrow keys up/down to artillery the shots was really annoying.

Rapid shot & Fan (Double) Arrows are almost obscenely over-powered early on, but carry you through the early towers which would otherwise be impossible. With cool off times as they were, Id' just load up on 5 of each dual & rapid, and was always able to keep one or the other on, which pretty much doubles your damage output. Add in the foot man (as an offensive barrier) and the rock wall (as a defensive barrier that the footman can MOVE THROUGH...*cough*) and your able to shrug off enemies fairly easily. Just dump all of your money into speed to increase your firing rate, and pretty soon you don't even need rapid shot (which frees up that mana for other things, like more footmen & rock walls). The enemy gets stuck behind the rock wall, which makes it easier to target them (they stay stationary and group up behind the wall), then you send out a footman which stands INSIDE your rock wall while attacking the enemy, so that increases your damage ... there was really no point in dumping money into hit points. At least not for as far into the game as I got.

ffgameplayer responds:

Thanks for the comments. Good strategy.

Glitch wise, if it does stop sending men, please wait a couple of minutes as it will auto finish the level for you.