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Reviews for "Dodgeman 2!"

Gah!

I loved how the levels blended, and have tings were add.
Like Rain, and Lightning.
I was on the Rocket, and I died at the end.
And I pressed Exit >. <
The only thing that could be worked on was a little more detail in color and whatnot, but all in all it was fun.

First, the bad news:

I know you made the collisions "unforgiving" on purpose... but I think it's a bad idea. A large part of what would make this game fun is the possibility of "close calls"-- seeng a couple objects coming at you, no room to run away, so you have to slip between them with careful timing. But instead, with this "single pixel" rule, the only way to survive is to stay miles away from any objects altogether. If you wanted to make it harder, you should have just added more objects. Frankly, even if you made a decision to do things this way, I think part of your motivation had to be laziness.
I made it to level seven, but there's no way I have the patience to play a whole level with those spinning things; at least with the game mechanics the way they are.

Okay, now that the complaints are out of the way: this was a pretty fun game. At first I laughed because such a big deal was being made out of such a simple game; one of hundreds of easy-to-code avoid games. But even though the gameplay was rudimentary, the humor and style of the game kept me going. Little touches like the moonwalk made this all worth the while... to a point. In any case, you definitely deserve a supportive rating.

Holmfry responds:

Thanks! :) I'm glad you enjoyed it, thanks for the high rating! I love getting feedback that is both positive and will help me with future projects.

I think your comments are fair and honest and I very much appreciate that. However, I do feel that I need to address the presumption of laziness. There was definitely none of that with this project! ;) This being my first flash game of this type, my artist friend and I worked very hard figuring it all out. The only motivation for me making it this way was simply that it was how I wanted to design it. This project was a revival of a very old game I made in Visual Basic over 10 years ago and I was trying to imitate how it worked.

I see what you're saying about the close calls, the truth is I have pulled this feat off many times - and knowing the collisions are so brutal, it's that much more satisfying. (it's tricky because he turns back and forth, you gotta watch where his hands are going to be) It's even possible to run under the spinning laser swords like a turnstile if you time it just right. That said, it seems that I'm in the minority being able to pull this off, which is why I've said a few times in my review comments that I will be changing the collisions for the next game.

After submitting on Newgrounds, I took many user suggestions for additions and changes, and put them into the game. For the collisions, I would have had to go back and recode the entire game, and I didn't want to do that - especially when the game was how I liked it :) I had other projects I wanted to move on to at that point, as well.

But! Fear not.. I hear the people and even though I'm leaving the collisions in this game the way I like them/designed them, I gotta pay attention to the players (the resounding opinion seems to be "Awesome game! WTF collisions!") so if and when there is a Dodgeman 3, you can bet this collision topic will be addressed.

Thanks again for the feedback and the awesome score! :)

Reminds me of classic.

Sometimes, I forget what the word classic means, and sometimes, I forgot what fun was. but this game, brought all those feelings rushing back. The gameplay, as pretty much all your games are, is easy to get use to and the controls couldnt be simpler. The actual game is where this game really shines. It really does define the word classic. For some reason, it reminded me of the classic donkey kong arcade. Getting to the ladder, while dodgeing objects as jumpman. I thought this was more of a coincedence seeing that the person you play as is dodgeman. With great originality, brilliant controls, and pure fun, you can easily recomend this game to anyone.

Holmfry responds:

Thank you for the shining review!

It always makes all the work I put into a game worth it when I know people are enjoying it :)

The comparison you drew to donkey kong was very interesting, it's not something I'd noticed before.. maybe it was subconscious on my part - I do love the Kong. ;)

Thanks again!

Liked it a lot

Everything was perfect, excepting the graphics a little.
And i could not understand why on lv 6 you walk like michael jackson.
If it is supposed to be like that then sorry :(

Holmfry responds:

Thanks for the good review! :)

And yes, walking like that on the moon was intentional. Think of the name of that particular MJ dance move... ;)

Good game

Would fit with the old arcade games.