First, the bad news:
I know you made the collisions "unforgiving" on purpose... but I think it's a bad idea. A large part of what would make this game fun is the possibility of "close calls"-- seeng a couple objects coming at you, no room to run away, so you have to slip between them with careful timing. But instead, with this "single pixel" rule, the only way to survive is to stay miles away from any objects altogether. If you wanted to make it harder, you should have just added more objects. Frankly, even if you made a decision to do things this way, I think part of your motivation had to be laziness.
I made it to level seven, but there's no way I have the patience to play a whole level with those spinning things; at least with the game mechanics the way they are.
Okay, now that the complaints are out of the way: this was a pretty fun game. At first I laughed because such a big deal was being made out of such a simple game; one of hundreds of easy-to-code avoid games. But even though the gameplay was rudimentary, the humor and style of the game kept me going. Little touches like the moonwalk made this all worth the while... to a point. In any case, you definitely deserve a supportive rating.