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Reviews for "W & B : Deadly Strategies"

The commands are not simple and doesn't work

Make more simple commands please

hmm... dont seem to have any chance of winning.

even at skirmish, i put the enemy at 1 difficult point. and they have more advanced units than me. i done everything i could to help, but just BECAUSE they are COMPUTER PROGRAMS they do everything quicker. low rating for being impossible to win.

my tips:

1. make the game easier.

2.make a multiplayer version, that would take out the problem of the computer already knowing exactly what to do.

wtf man?

i set the diffaculty to the lowest it could go and my first enemy has freekn missle bikes that instantly pwn anything i make the very second i make them while i'm stuck with pissants and crappy little jeeps?

a little unbalanced dont ya think?

*few*

The first thing I thought when I saw this game was "oh shit, someone thought of this idea before me"My next thought when I saw the reviews was'hmm,maby its not the best?and my final thought when I played the game was"hmm, its just another mastabatory scripting/animating "game"" this game was NOT designed for the players enjoyment.It was designed for the enjoyment of the people who made it,purely a blatant example of what far too many games become. For ont thing, it seemed that the designers took a lunchbreak that spanned the entire time of production,as most of the things that should be apparent that they needed fixing,were not.An example of this lack of editing was where,as everyone has said before,there is no direct control over your own troops throughout the battles.This in itself would not of been a MASSIVE problem had their been a VERY powerful(and easy to use and learn)controling AI system. Unfortunatly there was not.instead we had those tiny bars,which,after fiddiling with them for an hour,made a tiny impact on how the units behaved.My units then decided to attack the base one by one, each attacking a different target,and thus getting slaughtered and my 10000 or so dollars used to create them was lost.Another issue was,and I am using a very powerful machine,lag.now,as someone who has had to fight lag tooth and nail in several(as yet unreleased)games,I can give you a few tips.I am guessing,that when the screen was NOT over units,they remained the same,not as,what I would of done,turned into blue squares, and then,once the screen came back on them,turn back into their sprity forms.This technique can save a HUGE amount of processing power,and can stop lag in its tracks.Another inovation that could of been untilised in the real war against lag,was the introduction of a tile system.have the entire map consist of squares tipped on their sides,and have only one unit able to move on the same tile at a time.Now,when someone says"tile-based"everyone instantly starts gagging, but listen to this:some of the latest games(fallout 3, empire earth 3, dawn of war, a few others)make use of a tile based map system,and its done so subtly that you can hardly tell that they are tile based.I realise that much of the lag comes from having to move movieclips and such around.that could also be helped with a tile based system.And yes,I do know that many of the lagging problems are solved when you download it and open it as a .exe file, but who the fuck is going to do that?Now,to keep this short I will say I agree with all the issues that have been raised with AI,with this one exception.you could of at least had a "all attack now"button,that would of made things turn from one tactic to two, steamroll and atrition,rather than just atrition. Now,finaly,the plot.the plot just wanks on and on and on...in story mode I just couldn't face it anymore.I just had to close it down.it would of been acceptable if I had actully given*expletive warning*a flying fuck about whatever the fuck I was supposed to fuck up/fix up.Also,HUD was a BPIA(big pain in the ass),menus were about the wankyest I have seen(except of course, windows vista)and finaly,there was no unit stacking.I really do hate it when you have to constantly go back to your barracks and click on the unit you want to create... again and a-fucking-gain. Its almost as if you took the user control from the units, and put it into creating them. It merly made it so, instead of micro managing units, it was micro managing unit creation. My final word on this game is: needed more time in production. Nah, im just kidding, what I would of given to see the creators face when they read that! it needs some more unit-interface controls, a tighter AI system, and perhaps voice acting for the mission brefings, to make it more intriging, rather than reading text that I neither cared for, nor wanted to care for. oh, and MUCH faster gameplay, I don't want to spend hours clicking, waiting 7.6 seconds, clicking, waiting 7.6 seconds, clicking, waiting 7.6 seconds, clicking, waiting 7.6 seconds,....

BIG FAT FUCKIN PROBLEM WITH GAME

Nice game layout and idea however have u noticed that on the 4th mission or something you have no money, barracks and a very little army! I ordered my units to go back and defend and they just stood there getting owned. Nxt time u create a game, make sure its completable and not a load of shite.