Meh, not bad.
The game is pretty interesting. However, due to the limited control over units and the bad AI, they frequently do incredibly stupid things. Lone soldiers, set to defend, would charge into a heavily fortified enemy base, and rocket soldiers would frequently run into each others line of fire.
Secondly, the balancing in this game is horible. The only worthwhile unit seems to be rocket troops, because all other units do minimal damage and have very low range. When you combine that with the fact that enemies have (apparantly cheap) units with a bit more range and over three times the staying power of your rocket troops with the same damage, it becomes a battle of attrition.
I was able to beat it, but I never built anything but regular soldiers and rocket troops on any mission I succeeded at. To follow up on that, why is it that suddenly the country you are in gets much less advanced units? In the second campaign, I thought you actually decided to stop giving us enemies drastically stronger than us, but instead you used a Diabolos Ex Machina to weaken the player for no reason. I was originally going to give the game a six, but while writing the review I realized the game was even worse than I thought when writing the review.