Good productions values
---Tips For players
.. i didnt play much.. so take this with a grain of salt.
Build a LOT of infantry. Numbers count. Forget riflemans, build rocketmans.
Have as much cash building as possible.
Have many army camps
accumulate a ton of mens, put them on defensive.
Then attack, all at once.
Win
-- For game makers
Superb work here. lotsa work went into it and it shows.
Putting it ssimply; its a gorgeous game (presentation, options availlable, graphics, music, User interface, gameplay) all of those rock. Well designed.
But there are couple of things that just scream "broken" and "MY EARS BLEED"
The voice for .. "unit lost" and whatever.. its really, REALLY annoying.
Ennemy raiders can engage our basic infantry with impunity..
And said riflemans are pretty much useless. Unit balance and use is something that might need a few tweaks.. if something is useless then why have it?
The sword wielding ennemies are broken (very, VERY strong.. if the computer had any brain he would just spam these and always win). Its like these cliche rpg guys from FF7 with "ranged" swords.. make them use a big gun of doom instead, it will be more coherent than a stupid sword.
We cant queue many units at once on the same building. With such a nice UI i expected at least that. It gets boring just doing a clickfest to buy units.