<no title>
i didn't play this for long and give a review just because of the first paragraph of the authors comments. (i'm always a nice person ;D)
1) the space between the bullets of the secondary weapon make it nearly impossible to hit small ships heading for you.
2) the primary weapon is also a bit difficult to use, because you have to charge it to the exactly point of the ships current position to count a hit. i'd like it more (although it would lose its aspect of being some kind of "artilerry") if you could also make a hit when the crosshair reaches a point behind the target.
so these are my clues for improvement. i'm out.