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Reviews for "Ge.ne.sis: Alpha Demo"

meh

Ok i'll give you a 7/10 since ot looked really good and had an interesting battle system but I am sorry the music ran out of nifty quickly and started to be annoying I think its because there sounded like only 3 instruments in it.

I'm gonna be honest...

While it looked good, I didn't really play it because the story is kind of cliche (girl with memory loss...a bit overdone, dude), but other than that, I have no complaints based on what I did play. But the story is a big part of an RPG, and an original one can seperate you from the mediocre to the great.

fairypoet responds:

Actually, she doesnt have memory loss. The story is hard to explain but no worry it wont have cliche'. Thank for the comment!

Alright, you wanted feedback. I love it so far.

It is worth stating again that yes there are some spelling errors in the game.

I don't think you wanted the word "Phrases", those refer to sections of sentences or short sayings. You were probably looking for "Phase."
During the intro there are two errors. "A lot" is two words, and it's spelled "eternal."
During the meeting with the High Priestess, Nera says "Sound good" instead of "Sounds good."
--Same meeting: "Unfortunately, there is so little I can explain" is how that sentence should go, two words are wrong in there.
--Again: "finish that duty", not "finished." I also think I see two spaces in that paragraph.
--Nera: "Well, it certainly seems" Capitalized "it," should be "seems."
--"tip", not "tips" or rework the sentence.
--"let's", not "lets", as you're using "let us."

Tutorial fight:
-"...first time you're engaging in combat" or rework the sentence. "You engage" is wrong for that use of it. "You engage" is when you're giving a command: "You engage the enemy here..."
-"The battle take place" needs rewording. Is this going to be every battle? "The (or These) battles take place" then. Just this one? "This battle takes..." There's too many ways to correct that and no way to know which.
-"portraits on top-right corner" Should be "portraits in the top-right corner"
--"currently having the turn" should be "currently having their turn"
--"First is the Move phase"
--"Second is the Action phase"
---Consider just saying "Second is the Action phase where the character performs any other actions." Because you're using First and Second, there's no confusion there. Move phase is all movement, Action phase must therefore be everything else. Plus, when you do this you don't give away any abilities or limit yourself to using the same terminology when creating the game. One character might call it conjuring, another might call it summoning, etc.
-"In the top-right" again
-"on the Profile tab" You miss "the" a lot. As a general rule, if you're naming something specific as part of a command or direction, put "the" before the object. "Click on the profile tab" "Walk in the direction I indicate" etc. If it does/doesn't sound right if you say it aloud, it probably is/isn't.
This doesn't mean every character should always talk perfectly, everyone has their own inflections, but note the character speaking is the High Priestess and she seems to be very formal and precise. The only exception is actual textual spelling, you don't spell something wrong when you're saying it out loud so no dialog should be misspelled. Grammar and spelling are different.
-"these are the Character Profiles." Two errors here- you missed "the" again, but you also did a common one with the quotes. If you're using quotes and the sentence ends with the quote, the punctuation goes inside the quotation marks as I've shown there. If the quote is a full sentence itself, end it as normal and continue without capitalizing. "This is a full sentence quote." he said, waggling his fingers around.
Yes, English is really really picky like this. -.-
On the flip side though, a game with no errors and perfect word structure looks polished and professional at any level and you display much more control over the language than a lot of other flashes (you instead of u) so that's why I'm pushing the spelling/grammar a lot.
-"like a detailed explanation"

I won't go further, you should hire a proofreader.

There are some design quirks here.

-If you're using a step by step tutorial and you tell the player they can use the arrow keys to move, don't limit them to left and right. That's confusing. Even if it's just a tiny step, there needs to be acknowledgment by the game that the keys are working and they don't work in combat.

-The only working button at the beginning is the New Game one. The menu before the combat is also unresponsive.
-If the game takes place right after Nera's dancing class, you should give us a small view of that at the start to help set the scene.
-It's possible to get the priestess killed in battle. Intended? "Stay back there! *dies*"

Nice job so far.

fairypoet responds:

Thank for the helpful reviews! I will make adjustments on scripts. Also, it is intended for the Tarot( High Priestess in this case" to be defeated in battle.

Excellent...

But lacking a a few ways. The character idle loops are little too short, and I once lost all my orbs in one turn because I unselected all my abilities, and you don't get them back after upgrading.
The whole "tarot" thing was not demonstrated in the tutorial, and in the character screen it shows people you don't have. I think it would be better if you left unused character slots empty until you are actually in control of those players.
The graphics are interesting overall, just try to keep some of the loops a little less obvious(majorly noticeable in the opening falling sequence).
This, combined with the fact that it's only a demo makes it a little less than rewarding.
A new idea for the combat is to be able to switch out different attack types as well as sequence and level. As well, the first enemy you ever fight in the game should be easier(at least in the full game, Might as well make this tiny game a bit of a challenge)
Good luck making a cohesive game out of this, it seems to obviously have a lot of effort in it already.

Awesome!

I love games like this, and i think this one oozes quality. Obviously, a lot of effort went into just this little demo. The interface is pretty confusing, but I think I could get used to it after a while. The whole orb system is interesting, im not sure i like it though. Maybe im just used to MP/mana, i guess i'd be willing to give it a chance :P. The battle music is a bit repetitive, and somehow it seems like it belongs in a super nintendo game. I just feel like it doesnt match the visuals. Otherwise, the game is very awesome, i like the tarots too, and the super attacks are awesome. I can't wait to play a full version.