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Reviews for "Tombscape"

nope

slower n more accurate is not the key. the key is to be fast. realy tts it.
i got stuck at the infinite sign. got some kinda glitch there ):

Psionic3D responds:

Slower and more accurate can be much better, that said you have to move at a certain speed ;-)

Grumble

It probably would be good if I could get past the second axe swinging thing.

Psionic3D responds:

Go when the axe is at the highest point away from the center!!

its not that difficult honest ;-)

Ah another one...

**This review contains spoilers!**
Well I've played a lot of your games and have yet to review any of them so it may as well be this one I throw a comment out on. There have always been good things and bad things about your games so I'll start with the good things.

First off, the game is well made. There are precious few glitches in pretty much all of your games in fact, and that's something I'd like to thank you for. Thank you. Nothing is worse than having to redo a game because of a glitch. Along with the good programming comes the graphics, to be honest... I really don't like they style of your graphics... they look like they were 3D rendered and then placed in a 2D setting. It's awkward to me, but I won't ding you for it since that may be personal preference... but sheer amount of it in the game was impressive. Each room looks like it took a lot of time to make and never repeated itself in terms of layout. (Unless you count the axes, but I have a much better reason for hating the axes than how it looks). The game got me to play it through till the end and in the critical way I look at games that's really saying something, so kudos for that.

Now despite my praise there are a few flaws. First off the axes, it's been mentioned before but that's a very annoying puzzle... well more like a mini game than a puzzle. First off, it's unintuitive. Logic dictates that the best time to move past a swinging object is right after it swings past you, thus giving you it's travel time to its apex and then again to its center point to let you through. You, on the other hand, think that the best point to go through is the apex. It makes no sense and I clearly saw it as laziness on the part of the programmer. It's much easier to say it's ok when it's at a certain point rather than dealing with which way it's swinging.

But even apart from the unintuitive nature there's another problem... that of dying. When you ARE killed by the axes (and it will happen in the first run) you discover that death is less of a threat and more of a momentary inconvenience. Which is very odd for an adventure game. The entire point of a point and click adventure game is to put the player in a first person perspective and have him navigate through an interesting world in order to intrigue, scare, excite or depress the player. A good game will do all four actually but this one kind of does none. Since death is a minor worry you're drawn out of the game rather harshly. You feel like it's not even you in there but instead a character that has a certain amount of lives. In fact, considering the entire arcade style feature the game has (point scores, silly puzzles, shoot galleries) I would say that the game would lose nothing if it had a visible main character doing everything instead of the player and that's really not a good thing.

The falling floor puzzle also commits the cardinal sin of gaming. You can't get through it on the first go, memorization is the only way to win and while it's certainly convenient to be able to restart almost instantly every time you die on the puzzle, the only actual point it serves it to frustrate the player since you can't beat it without dying and you can't skip it and there's nothing to figure out. It's like if you were playing a nice game of mario brothers but your friend came in and blindfolded you until you guessed the number in his head. It stops you in your tracks and doesn't really add to the fun.

While I did like the fact you're given tools to use in various places instead of having to pick them up randomly and use them against random objects, the entire game feels less like an adventure and more like an arcade game which the high score only exacerbates. I personally didn't like the game at all, but I have to give credit for its presentation and good programming. Maybe it's just not my thing, maybe someone else played it and thought all adventure games should be more like this minus the unfair and insipid puzzles. Still, I'll be playing something else, but good job on the game.

Psionic3D responds:

Many Thanks for the in-depth review and you raise a lot of good points, I will certainly bear you words in mind for the sequel!!

Thanks!!

liked it but it glitched on me

on the second dot dame it stop recognisin the dots and didnt let me go 11,12,13,14,15...... cudnt restrt tht bit eitha :( gd game b4 tht tho

found a glitch

when you are doing the dots, if you miss 11 on the second one and go to 12, then go back to 11, you cant get 12 and you get stuck. Anyway, I really liked the game, but never got to finish because of that glitch.