innovative, but...
The GOOD:
The gameplay can only be described as innovative and highly refreshing.
while the innitial game plays like a decent 2D platformer the real trick of the game is that its NOT 2D.
While the gimick of this game is decent the way it was introduced still didn't register with me at some points in the game causing me to get stuck, untill i got out of my 2D world.
The best way to describe it would be the NOW YOU ARE THINKING WITH PORTALS phrase from the game PORTAL.
The games introduction and ending movies are entertaining (even though they don't make much sense).
Space station jason manages to somewhat resemble Super Mario Sunshine's warp worlds (if thats what they're called) in a flash game.
And it can be rather refreshing and suprising at times.
The BAD:
the game is good, but it is sertainly not without fault.
Or actually the game has a lot of faults that I can name.
the first thing to note is that the game forces you to redo the level when you die... and you die easily.
While at first your only enemy is gravity (in space?) you'll soon meet more dangerious antagonists like floating mines, electricity, a rather large benny hill asteroid and laserball shooting robots.
As allready mentioned the puzzles (especially later in the game) can be tough, but some clear thinking and trail and error can usually get you through them.
The NONO this game however has is that it forces you do redo these puzzles every time you die from the very start.
Now mines I could handle, and I wouldn't have minded the robots either... except they returned.
The later levels all sport robots, which if killed drop a goodie (orbs). once killed they're no longer a treat to you but if you die... they all return. Causing even the simpelest puzzle to become a nightmare of trail and error. And because you have to redo the entire level every time you die. this often becomes tiresome and repetitive.
while these levels can all be mastered by remembering which moves to uses at what times this is one of the only game elements I can not stand.
And I doubt anyone else can either unless your a hard core gamer that wants to get every goodie and badge in the game.
this game could really use some form of checkpoint in each of the levels.
After level 14 (the second last level) i really hesitated to play the final level.
It turned out however i didn't have to fear to much of it, since the final level was rather fun and refreshing, and it really saved the game for me (meaning that I actually finished it).
A final word:
While the game is innovative, its anoying to a fault.
The game displays a new type of gameplay which I personally have never seen before and enemy's and tricks are presented in a steady pace.
I would have to give the presentation a high grade because it was rather well done, especially for a flash game.
The lack of checkpoints and the trail and error gameplay however greatly lower the enjoyment of the game to a point where you have to force yourself to finish the game.
The only other game I remember doing this to me was the final set of levels from rayman 3 and I hated those with a vengeance.
For the great presentation and innovation I'd give this game a 9
But due to the anoying gameplay this game doesn't score more than a 6 in my book.