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Reviews for "Feel the Beat (F2Jam)"

Alright I guess

I like the concept, and it said you can change the keys you use to fit your hands which is really nice. The two problems I had with the music is I tried it out on easy to get a feel for the game and the first song was great, couple of the multiple notes at once snuck up on me but it was rather enjoyable. Then I played the second song and it's difficulty level jump dramatically. if you're going to give the player an easy option, it should be easy. you know, allow them to work their way into the game so they have some idea what they're doing at the harder levels. you missed this by a mile. The other problem I had with the game is the keys you press have nothing to do with the notes you hear. with that much data flying at you, you REALLY should have tied the two together. as it is this is more of a 'memorize the random key patterns' than a 'pretend to play the piano' game. so a 6 of 10.
also there were several reviews that said the notes wouldn't load, I didn't come across this problem, but it should probably be fixed as well. good job and thanks.

XceeD responds:

Dear kleeton,
I agree with you in that the difficulty spiked between the first and second song. However, I would disagree with you when you say that comparing the easy level of both songs that there is a dramatic difference. I'm pretty sure most people would agree with me here, as many people have requested for even harder songs.
Secondly, I must disagree that the keys have nothing to do with the song. The keys that are coming down are literally the notes that are being played in the song. If I misread your claim and you actually meant that there was no feedback in the song when you, for example, miss a note, then yes, I must agree with you. Initially, my game did mute the sound if you missed it. However, due to constraints in the file size due to the 10MB limit by Newgrounds (and due to the fact that waiting for a game to load is not the most exciting thing one can do in a day), I removed that functionality and decided to just leave it as is. I myself would think that it turned out for the best, in that I was able to fit 3 songs (at least for this version) in under 10MB whereas previously, I could barely make 1 song fit in the 10MB limit.
Furthermore, the only time random key patterns appear in the game is when you click the "random notes" crazy option. Assuming you didn't, please don't call those notes random. Saying such is just like saying that all the larger music game franchises also had "random notes." Obviously with only seven keys, I was unable to emulate the wide ranges of pitches in each song. But still, calling it random is unfair on my part as I spent countless hours working on the charts of each song.
All in all, thanks for playing the game and leaving such a great, critical review. It was highly appreciated.

not enough songs

game is alrite but f2 jam v3 is way better
ansd aslo doesnt let me play
i press start and no notes come on but it says im missing so fix it
but game play is alright

Yeah problem.

Vote it for the music though I don't see a damn thing.

The people that compare this to guitar hero are...

STUPID... it's a rip off of o2jam.. look it up..

it's alright i guess..

not that original though..

what bugs me

is that everything is good, but you can't play the songs because if the note goes higher in pitch, sometimes it goes to the freakin bottome of the scale. there's no way to guess what the next key is based on the pitch. and it's frustrating when you're playing it on full speed.