00:00
00:00
Newgrounds Background Image Theme

The7thConqueror just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Feel the Beat (F2Jam)"

Alright I guess

I like the concept, and it said you can change the keys you use to fit your hands which is really nice. The two problems I had with the music is I tried it out on easy to get a feel for the game and the first song was great, couple of the multiple notes at once snuck up on me but it was rather enjoyable. Then I played the second song and it's difficulty level jump dramatically. if you're going to give the player an easy option, it should be easy. you know, allow them to work their way into the game so they have some idea what they're doing at the harder levels. you missed this by a mile. The other problem I had with the game is the keys you press have nothing to do with the notes you hear. with that much data flying at you, you REALLY should have tied the two together. as it is this is more of a 'memorize the random key patterns' than a 'pretend to play the piano' game. so a 6 of 10.
also there were several reviews that said the notes wouldn't load, I didn't come across this problem, but it should probably be fixed as well. good job and thanks.

XceeD responds:

Dear kleeton,
I agree with you in that the difficulty spiked between the first and second song. However, I would disagree with you when you say that comparing the easy level of both songs that there is a dramatic difference. I'm pretty sure most people would agree with me here, as many people have requested for even harder songs.
Secondly, I must disagree that the keys have nothing to do with the song. The keys that are coming down are literally the notes that are being played in the song. If I misread your claim and you actually meant that there was no feedback in the song when you, for example, miss a note, then yes, I must agree with you. Initially, my game did mute the sound if you missed it. However, due to constraints in the file size due to the 10MB limit by Newgrounds (and due to the fact that waiting for a game to load is not the most exciting thing one can do in a day), I removed that functionality and decided to just leave it as is. I myself would think that it turned out for the best, in that I was able to fit 3 songs (at least for this version) in under 10MB whereas previously, I could barely make 1 song fit in the 10MB limit.
Furthermore, the only time random key patterns appear in the game is when you click the "random notes" crazy option. Assuming you didn't, please don't call those notes random. Saying such is just like saying that all the larger music game franchises also had "random notes." Obviously with only seven keys, I was unable to emulate the wide ranges of pitches in each song. But still, calling it random is unfair on my part as I spent countless hours working on the charts of each song.
All in all, thanks for playing the game and leaving such a great, critical review. It was highly appreciated.

Yeah problem.

Vote it for the music though I don't see a damn thing.

The people that compare this to guitar hero are...

STUPID... it's a rip off of o2jam.. look it up..

it's alright i guess..

not that original though..

Not bad, not good

Definitively not the best rythm game ever, besides that there're lots of games like this everywhere, but as a response to bassman, definitively there were many rythm issues that could be improved, but not completely bad, and its not much of a challenge for advanced stepmania players or so

Uh...

I have no idea what's going on, but I don't see any of the moving whatever they are, because I can't see them. Possible bug or something, or an option I should turn off or on?