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Reviews for "Xeno Tactic 2"

Excellent

People should STOP giving this a low score due to it not being as good as the original, that does not warrant the 2s and 3s...
I agree, I prefer the original, but this is just as innovated as the last one. The graphics were great, the sound was good and it is unique to the rest of the tower defense games.
As a PS, people are probably bitching because you can't construct channels for the enemies to follow and get killed veeeeery easily like in the 1st one. IMO? A good method of preventing foul play.

It's good, but the originall was better.

This one just doesn't have the addictive feel the first one had. It's still fun to play, but won't keep people coming back after they've beaten it.

Another game with great potential

You focused so much on the graphical aspect of the game that you forgot to test it! At least it seems that way. This game doesn't appear to have a lot of room to deviate from the 'perfect' setup that you've built into the enemies. There should never be a 'perfect setup' in a game like this. Allow players to create their own way of working the game and make that the challenge.
I do like the concept that you have to mix and match towers to achieve maximum effectiveness however your upgrades appear to be marginal.
Otherwise great job. Looking forward to an update.

Pure, unadulterated goodness!!

Its rare that I come across a game that I would come back to over a one year period, but your past game did so!

Thats what your newest edition will most likely do to me now...

Your original Xeno Tactic was but an experiment with the whole TD system, if im not mistaken... but now that you have seen the immense success your previous title has brought to you, you stepped it up a notch, adding many new features to the game.

The one thing that got me worked up, however, was the fact that the air units just popped out of nowhere the first time... maybe have a nametag of sorts underneath it to sort of give fair warning?

A feature I enjoyed was the ability to level up your turret by a certain field (i.e., Damage, Range, Reload) rather than leveling all fields. This gives the gamer a much more tactical standing point in the game; damage over range? It all depends...

Although I found a bug in the game where it wont allow me to sell the turrets when i wish. It really pissed me off in the deepest parts of battle when I needed an extra few dollars to stop the last guy from entering my base when I had only one life left! >:C

Other than that and some other small things, this game is perfection! The world applauds the works of Nowe Reginald!

Alright but...

Yes, this game is a good sequeal, it has qualitys that you would expect to see in a tower defence game, and yes the graphics have improved. However it is deffinately not as good as the original, the upgrading system is no longer as effective as it was, and I prefer it how it used to be.