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Reviews for "Xeno Tactic 2"

i was a little bit bored after the 3rd wave

there needs to be sum basis to the game... i rmember playing neo defense or sumn and its the only defense game that kept me playin it

it had lots to do and was extremely elaborate

if youd make more than an upgrade system and enemies taht increase in difficulty then itd be a much greater game

Sorry...

i really wnated to 10/10 this but it really isnt what i expected. I only have a few things i dont like.
The turret prices are a bit hefty at times
Vulcan turrets need just a tiny bit more damge
Can you sell the walls?
The Regen on enemys is so fast
The flying units are totally random and dont come at fixed positions
also when there are two paths and you want them to go one way but when you try to block ONE of them its says path blocked although there still is a way to get to their goal.
Once again it isnt what i expected, but good job on the graphics and gameplay maps!
Regards MMD

Average but

don't stand the comparaison with Xeno Tactic.

Xeno Tatic was about:
- Tonnes of creeps
- Building up big mazes
-useful upgrade

Here you have 4 creeps per round following one road and upgrade are almost useless.

Still an average flash with cool graphics but nothing to deal with episode one.
Need serious fixes.

Not bad.

A little bit different then the first one but it's still good as the first one.The only thing that I didn't like was that you couldn't make a strategic maze out of your turrets.

decent

as a game by itself, it's pretty good and i liked it. As a sequel though, it wasn't so great. I liked the first one more, but that doesn't mean this one is bad either. Good job, maybe on number 3 we can go back to the past style of TD.