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Reviews for "Xeno Tactic 2"

I agree with the majority

Definitely not as good as it's predecessor, in fact the only realy marks you got for this game from me are from the graphical quality. Hopefully we'll see an improvement in xeno tactic 3, or even in the next version of this one.

It's ok!

I simply loved XT1 so I was happy to see XT2 released this morning.
I still have to master it (haven't successfully completed mission 1 yet!) but I've already a few qualms that prevent it from getting 10/10:

- why would the air units attack from top to bottom when ground enemies are moving left to right? doesn't make much sense. I was totally unprepared for that. Plus, it is counter-intuitive since you build all the way up to this point having in mind an horizontal attack. That just disrupts the way you were thinking about space and where your base is. So is our base located somewhere right of the screen or is it just a virtual space all around the screen?

- You can place multiple air tower on top of each other!!! Well, I guess you can't but if you click twice, you'll be charged twice eventhough you are not supposed to have multiple towers on top of each others.

- Space management: the addition of wall is great and reminiscent of XT1 where we could build an entangled path to force the enemies to go through your turrets clusters. However, because here we are facing a "canyon" (already designed by you!) the addition of walls renders obsolete half of the playing screen because we remove a whole branch of the canyon. There is no way to put this portion of the screen to good use and that feels like a lost of space.

I really liked the idea of having to upgrade each characteristics individually. That becomes costly though. I still have to figure out if it is a good move money-wise.

All in all, it is a good defense game. With good sound effects. Graphics are ok if you like that style. But because of the aforementioned quirks, it classifies as a generic defense game... not living to the fame and quality of its predecessor.

Good i liked it but...

it gets really hard when you get to air units but it has good music and good animation

Ehh

This game had a great concept but Xeno Tactic 1 was a lot better. The maze thing in the first one made the game really fun but in this one it seems like you just copied canyon defence. And hardly any of the turrets seemed like they were worth the cost. I also noticed that this time the flying enemies flew from the top to the bottom instead of where the rest of the enemies started to the spot where the other enemies were headed. So yeah your first one was better.

What happened?

It looked like you concentrated on graphics more then gameplay.
You know good graphic games can have really terrible gameplay yet in the other hand, bad graphic games can have really good gameplay. This one is totally not as good as its predecessor. The first Xeno Tactic had such originality. This one falls into plain ol boring, nothing new defense game.