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Reviews for "Xeno Tactic 2"

what the hell?

the beta was better(which you still haven't fixed). i loved making mazes with cannons. you cant really do it on this one. i also thought the fact that air units started coming from the top of the map instead of where all the other units were coming from was pretty fucking stupid. good game but not worthy of the name xeno tactic.

Standard, nothing new, too steep a curve

Decent tower game, but the difficulty curve spikes too fast.. one moment, you are fine, then the next you have no chance of stopping anything. The regenerating enemies, for example, come back up way too fast, and there isn't enough early money to buy a de-buffer. Graphics a bit bland. I liked Canyon Defense a lot better..

What happened to Xeno Tactic?

It had almost no trace of the original left... and while I can accept that, although it's very similar to Canyon Defence now, I can't help but notice how the turrents have been neutered. All the turrents have three attributes to upgrade which is ok... but they all start off so weak and slow, the upgrades are SO insignificant and they turn so slowly that it's nearly impossible to stop even a simple wave sometimes.

I think this game could be great with some adjustments to the power, range and speed of the turrents. Or at least the amount of money awarded so they can be upgraded faster. Plus, I hope if a third Xeno is created... you go back to allowing us to full map to drop turrets anywhere we want!

Maybe I just suck...

... but it's kinda hard. Still fun though.

Not particular innovative, but then again there's not much you can do in the TD genre that hasn't been done.

It's an excellent time waster.

good game

i prefer the first one and what the hell only 3 levels? lol