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Reviews for "Xeno Tactic 2"

good game

only problem is you need to get more money per kill

eh, its ok

the first one was better...

Good Idea, But...

The new weapons are good, and the custom upgrading was a great idea but the game is way to hard, it's impossible to build up your army to fend off the Aliens for long. Please nerf (Weaken) the Aliens HP if possible please. I'm looking forward for XT3

The upgrade stats lie

I upgraded a vulcan cannon to have the same strength as my laser (according to bar length) and the laser still out gunned the vulcan cannon with every shot. I can understand if it is supposed to be damage over time (i.e. in 100 seconds it will do this much damage total), but then why is there a rate stat?

Can we get some sort of FAQ about what everything is and does?

I personally like #1 better.

I must have sunk over 6 hours into the first one. Beating and rebeating the it seeing if I could improve the power of my maze like gauntlet.

But this game functions differently in that I have to pay separately for walls rather then using towers. Alone that isn't enough to alter my rating.

Information is very scarce, I need to know what does what to defend myself with it. A brief description of what it does, maybe mention beforehand that towers can miss. The numbers on how much an upgrade effects it by. More clear listing of the difference between powers and speed on towers.

How do effects work? I didn't bother with the devestator at first figuring Multihit was just a faster weaker shot, I'm used to that being termed splash or AoE or whatever.

The slow tower, does it slow more with damage? does it slow more with any upgrade? I don't know these things so didn't bother upgrading it and that may be hurting my strategy.
Notification of the direction that air units would attack from would be lovely, I died on easy thinking it would be from the entrace to the exit like in the first.

It took me 2-3 tries just to get through easy... Difficulty is good... but only on difficult sections... Where is the learning curve? You can't expect people to understand this just because you have made a very different defense that they liked.

I have tried Medium atleast 6 times now and died on the last enemy, with one shot of health left of wave 39 most recently.
I have discovered that SAM towers are really all you need at the beginning, stopping for a slow and a disable effect along the way. Maybe balance that slightly by makign the lasers shoot farther and more accurately since light is instant. The vilcan should not be upgraded but should be less expensive.

Overall the speed the enemies HP goes up vs money gained for the second of six levels is rediculous.

It would be nice to have an easy, normal, hard difficulty for each level so that you don't lose the difficulty but make it enjoyable for those that don't have that kind of tower defense exp or make it easier to learn before gearing strategies fro harder modes.