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Reviews for "Cursor Quest"

intersting

interesting idea on what a mouse cursor's adventure would be, not that fun. Add some stuff to it. Be more creative.

Ok, I suppose

Was good fun, but I kept getting hit by things between "stages" like, when the camera moves to the new section with fresh things to get, which was frustrating because often it was totally unavoidable...

Okay concept, bugged?

Well, I think it's a good concept with good sounds and graphics. It suits the style you set. But... I get stuck on certain 'secrets', on the hill level there is a cave near some rabbits. I am in there and I've collected everything I can see and then spent five minutes clicking everywhere and I can't get out!

Hmmm

blue-mess responds:

Oh, I've just checked the .fla file and it looks ok - I can see the way out. There's a tunnel with a lantern above it - click it to return back to the game. Hope it helps

An good first draft.

There are a few issues I had with this game that really kept me from enjoying it as much as I could have.

1) You don't have anything in your instructions in the game itself talking about the secret areas, so I didn't even know about such a thing until I took a look at the page afterwards. Please include that right in there for those of us who like to dive right in.

2) Hit detection seems really wonky at times. Sometimes the entire cursor's graphic seems to be the object that gets hit/collects orbs, and sometimes it's only the front tip.

3) The enemies are probably my biggest issue. I liked the first level's obstacles because you knew they'd be hurting you, even though an "exclamation point" is kind of a weak concept for an enemy. But later on... fish, bunnies, cloudes! I don't know what's going to hurt me and what isn't half the time. It doesn't help too that certain elements in the background look big enough but don't hurt you (i.e. the other fish in the 3rd level). I just think that defining more obvious enemies or at least having something more out of place would make it easy to know what you're looking out for. Keep in mind that we don't really have the freedom of infinite lives to poke around and see what hurts you and what doesn't.

All in all a cool looking game and something a bit different. If you fix up those few issues I could see it being a lot more enjoyable/accessable. Keep up the good work.

blue-mess responds:

Hmm. I'm just adding an extra page in the instructions about secret areas - might make a webpage to show where they are in case anyone is really stuck.
About the hit detection: The point of the cursor is what you use to collect the orbs + stars, but an enemy/obstacle that touches any part of the whole cursor can cause damage. I'm also making an enemy index too - I hope that should clear things up for you. Thanks for the comments

Not bad. Not good either.

The concept was okay, just a bit boring and overdone. You just have to collect some stupid orbs and stars, there should be stuff like mini-games and such to make it more interesting. The graphics were lame too. you could at least redraw the cursor and the enemies. the background is fine, but not great. The orbs are ok.
The buttons arent great either ( i mean the 'weak points' on bosses) on the first boss (in the cave) i had to click his eye like 15 times to hurt him ( and you should really come up with some more creative point than an eye ). The enemies on the mountain were the lamest. Like the guy before me said, how are you sposed to know that a cloud, A CLOUD!!1 is gonna hurt you. or a bunny...
i give you a 6 because you put some effort into it. But to get a 10 from me, it has to LOOK a bit better.