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Reviews for "Cursor Quest"

intersting

interesting idea on what a mouse cursor's adventure would be, not that fun. Add some stuff to it. Be more creative.

Pretty good.

Pros:
Great music!
Original idea, especially for a cursor game!
Pretty fun

Cons:
Collision problems
Transition problems
Odd enemies that you do not realize are enemies... "Oh look, a bunny!" "AHHH IT ATE MY SPLEEN!!!"
A little short
Cliche storyline
Unrefined - This is the only one that i feel like explaining. This game is one of those that is a great idea with great potential. There just seems to be a lot of things that need more work. If you put a good deal of work into a sequel, with better user friendliness, appeal, and refinement, it would definitely earn at least a 9 from me and a decent score from the people who are giving you bad reviews.

This was a good game and I am proud to have wasted my time on it.

P.S: I usually hate cursor games... so making one that I like is a major achievement.

blue-mess responds:

Wow, a lot to think about there. You really think I should make a sequel? And thanks - I tried to add a twist to the whole mouse avoider thing to see what happened to it. I've made a newer version which tells you where all the enemies are, but I don't think it's been approved yet. Anyway, thanks again!

C'mon Now...

This isn't the greatest cursor game I've played, but it did have an interesting style. I agree that the hitboxes were a bit...odd sometimes, to say the least, but it's obvious that you spent a decent amount of time on this.

To those who rated this a one; learn what a bad submission is before you Blam it. Just because it's longer than fifteen minutes OR too difficult for you to comprehend, don't downgrade the time and effort somebody put into flash animation. Please, don't embarrass yourselves further.

blue-mess responds:

Haha, thanks very much ^^
Yeah. It can be a bit awkward at times. Ty for reviewing!

Alright

Pretty alright game, but a mute button would definitely be nice.

Ok, I suppose

Was good fun, but I kept getting hit by things between "stages" like, when the camera moves to the new section with fresh things to get, which was frustrating because often it was totally unavoidable...