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Reviews for "Submachine 5: the root"

Your games are amazing

Another for the record books, I am thinking personal series? Everyone who Agree say I. And for the wee newblette below me complaining about the longevity and the difficulty of the game...You can find easier point in clicks in the portal, they are under the eulogy link....Seeing as they fail to meet expectations of ours that have been raised by such great games as these...We as newgrounds see what flash games can do, by people like you Mr. Mateusz, Thank you.

all 5 secrets

1. behind submachine portal( gray and has 3 places for numbers) once you enter root. click bottom left of portal, go down and click right.
ALL REST ARE IN THE ROOT! THE NUMBERS IN A BOX WILL BE QUARDENENTS( i know alot of words are probly spelled wrong).
2. go to [0.1] go all the way down then left. unscrew the pannel in the lower left.
3. go to [2.0] go in all 3 tubes. press the top buttion on all meters so it points to the right. DONT FORGET THE COIL! charge the coil in [0.1] then plug it in in [0.0] (thats all that plug is used for). go back to [2.0] and press the gray button.
4. go to [0.2] go left till you hit the pipe click the bottom left. DONT FORGET TO TURN THE WEEL ON THE PIPE.
5. once you turn the weel on the pipe go to [2.0]. go through the brick wall. look familer? if not play submachine 2. go left then up. it will be on the chair.

OMG

this game is like crack...not..that ive ever had any crack....ever....lol jk, but seriously you must make more, or the puzzle-thirsty people of the world will have nothing to hurt their brains for....!! great series, loved it since the first one, arent you making another anyways though, didnt you say that in the secret thing at the end or something, can't remember, ive only gotten all of the little red balls once or twice, so i vaguely remember little things from the "SECRET ROOT"
lol anyways, keep up the good work

great

More challenging than the last one

very cool. about to tackle 6 7 8 and 9 but something was making me curious, that one room (warning spoilers to those who haven't played!) with the three slabs that you use the lead casing on, do we ever get to go into the room that is defended by those spikes, or is that just for fun?