00:00
00:00
Newgrounds Background Image Theme

chris3342001 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Submachine 5: the root"

Simply amazeing

As always a very challenging game. Your games never fail to bring a vain to my fore head and send a chill down my spine. This is a wonderful game and I thank you and encourage you to keep on making them.

Awsome

great game

Great!!

Another great one!! Keep up the good work

Excellent

Brilliant work! Well done, great on everything! Definitely inspired by the Myst Series.
Thanks for such a brilliant flash game! A piece of art!

Impatiently awating the sequel.

I liked this game. It didn't seem as long as the others, (and not quite as long or deep as I was hoping) but was still very good. I love the slightly irritating way that you make it obvious that it is impossible to access some of the areas of the submachine. (for now, at least)

In response to the commentary at the end about the cypher plates, there aren't as many combinations as you'd think. Let's figure it out:
6 plates and empty slots that count as zero, making it 7 in total,
2 slots,
for each combination, there is a mirror cobination as well. eg. 6,5 = 5,6
so... 6,5 6,4 6,3... 6,0 but in the next line, we skip 6
5,4 5,3 5,2...
eventually, we get: 6+5+4+3+2+1=21
this is doubled due to the mirror combinations: 21*2=42
Almost forgot... add the one (0,0) 42+1=43.

So... if you were to remove the seven we have now,
43-7=36 unexplored rooms. That sounds like a reasonable number of rooms to add to the sequel. :-)

Even if you ignore the Cypher plates, there are still other rooms with unpassable obstacles, such as spikes or pointlessly interactive panels and buttons.

So... would it be safe to say we can expect a return to the root at some point in the future?