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Reviews for "ALIENS the Board Game"

Loved it.

I feel that Gorman should be a little more accurate with that pistol of his.

I cant get past the operations rooms because I dont know how to cut the door... I thought Vasquez had the torch but I didnt see any special icons and blah blah.

I think the grenades have too great an area of effect. I find myself having to be placed all the way across the room and then firing at the opposite wall and still getting wounded.

Still loved to see this adaptation of ALIENS. Thougt it was really well done. Maybe you can make another with the sentry turrets or some other such thing.

homedrone responds:

You were right, Vasquez has a torch. Along with all the other combat marines. Just move one down to square that the red arrow is pointing to and a "cut door" button will appear.

The best flash game ever made. 25 stars.

Literally, the best flash game ever made. The *only* improvements I could possibly think of are 1) a 'skip' button that allows you to wait until later to move a marine, (to prevent these log jams, which aren't tactical. The order in which marines move through tunnel should not affect how fast they are. (Vasquez following Frost should be the same as Frost following Vasquez. A 'skip' button would allow for this.) and 2) possibly, a way to click on a square, and highlight all the other squares that have line-of-site to that square. Because sometimes I'm confused about what squares have line of site to what other squares.

That, and a *slight* increase in the chances of hitting for pistols and 1-point shots. Right now, pistols are pretty useless. Even with rifles, the option is either to move 2 spaces or shoot, because doing the move 1 / shoot 1 option is pretty much a waste unless the thing you are shooting at is only 1 space away.

Map editor and character editor might be neat too, but I'm sure that would require a much bigger game. Seriously, with a little improvement, this game could be turned into a business. Dragonfable and such are not nearly as good, and they have thousands of paying customers.

homedrone responds:

My head always swells up when I read stuff like this. I love it (^_-). Thanks.

If I put in a skip button, that effectively makes it "move whoever you want whenever you want". The order selection is a big part of the challenge of the game. I don't want to get rid of it. But, in the board game, you had to rearrange your team order before going in the ducts. I skipped over that, maybe it was a mistake.

Yeah, pistols are pretty useless. If I was designing a tactical game like X-com or something, I would make the pistols better. But this is a simulation of the movie Aliens and an adaption of an existing set or rules. So I don't want to mess with them much.

Thanks again for your encouragement. It's comments like this that keep me going on my new project, which wont be finished for a while, but I think you might like it.

A COOL THING TO ADD

A COOL THING TO ADD WOULD BE IF AT THE THIRD MISION THE MARINS YOU CAN SAVE WOULD BE ACTIVE AND ARMED
AND I`M NO EXPERT BUT THE ADDONS MADE SEEM TO MAKE ALIENS SPAUN ON MARINES MOR OFTHEN
I LOVE SV GAMES AND MOVIES THAT INCLUDE ALIENS AND STARSHIPS

Great job, I have spent many fun and frustrated hour on this.

This is an exceptional game - highly addictive and a real hidden gem. It's as good as you can possibly get in terms of putting you in control of the marines during those two iconic set pieces from Aliens. You should do something similar in line with the fire/containment scene and the chase and bait scene from Alien 3.