00:00
00:00
Newgrounds Background Image Theme

Datboi32123 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "BoM Beat Battle"

THIS SUCKS AND SHOULD NOT BE IN THE R/O SECTION.

This is not a music game.
This is a timing game.
Though interesting, and apparent that a lot of time went into the mechanics, IT IS BORING.
I wish you luck later.

BoMToons responds:

We actually went through painstaking effort to get the notes synched to the beat...you'll notice that it matches up EVERY round of moves...not an easy task considering there are varying lengths of animations between each round of move entering. Given, it's not your typical "play the notes of different songs" game, but originality and innovation was the point of this contest.

P.S. Modesto means business, come on everybody, Modesto means business for you and me-eee....Mo-Des-To-Means-Biz-Ness!

Hmm

A little difficult and dosent have much of a beat, I think you can do much better.

Well

I think the game is great, but it need unlocks, and more balanced throws, as Gadiantons throw don't deal even nearly as much dmg as Cpt. Maronis. Then they are just to hard to do

Hypothetically speaking...

This is a fun game. Unfortunately, it COULD have been a REALLY fun game. The whole matching pattern attack/defense thing is really cool, but the letters indicating the type of attack or defense in question are so tiny that you have to have the reflexes of Agent Smith in order to input them after you've figured out what the hell your opponent is doing. Additionally, the music is repetitive and actually makes it harder to time the "rhythm" based attacks. And lastly, sometimes the moveset you are given for the round doesn't actually allow you to block. I've been left with only low and throw defenses while the enemy had his high attack setting up. FIX IT. PLEASE.

Yes, the game is fun. It has good graphics, an excitingly new combat system, and a good premise. However, it needs to be improved before it can be really entertaining. I would recommend, for starters, making the high/low/throw letters much larger and in much brighter colors. I would also give the defender maybe 1.5 seconds more time to put in the defense command, which could be lengthened to keep things from being too easy.

Don't get me wrong, this game is good, but it is extremely confusing. It's hard to see what move your opponent is making before choosing the right block combination. Then, when you attack, your notes disappear for no reason, making you unable to perform any moves. Still a good idea though!