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Reviews for "Rythm Tetris"

Better than most...

But I have trouble with getting the beat right for each song. It doesn't seem to change from beggining to end, while the song goes faster and slower continuosly. Also the beat meter was no help, It never told me at what point on the beat meter to press at, did it only work on the first blip? Was it when it was flashing? Or when it wasn't? It also seemed like the exact same beat for each song. Or at least for the ones I tried. This is an improvment over basic tetris, but you dont seem to explain the twist very well. Also it seemed very very picky about whether the beat was in time or not, maybe you should modify it so its a bar that fills quickly for the next beat instead of the confusing white blocks. That way theres no confusion, and the timing is much more precise. People can't react to a beat they don't know that fast with only one flash. Reaction times won't allow this. But if it was a filling bar, then people could anticipate the beat, and learn it faster.

One of the Best Tetris Games on NG

Great twist on tetris, definatly ups the levle of dificulty. This defenatly has a chance to win the Rock Out comp. Good luck

Nice

I love it, a great twist on the original. All those times being a slave to the metronome on my violin have finally payed off.

My only concern is that others will become frustrated with it.

Preloader

The preloader problem is because you have all of your library objects set to export in first frame - therefore, they have to load for the preloader to show up. The solution is to turn off 'export in first frame' in linkage, then put everything you want loaded in a hidden frame (when I say hidden, I mean the user should never see it). If you don't put everything in a hidden frame, and have export in first frame turned off, it just plain won't load at all xD

Hope this helped, this problem had me stumped for days.

Fickludd responds:

Thanks a lot for that, now it's sorted out! I thought (sp?) it was something like that but didn't know how to fix it...