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Reviews for "Rythm Tetris"

Try, try again.

It is always nice to see actually original music based games. Unfortunately, despite its billing, this game has little to offer.

This is essentially a bare-bones build of Tetris (think less glamour than the NES version) with a rhythm element tacked on. While this sounds interesting, it's really not.

Rather than implement some element that would enhance the gameplay, the rhythm aspect is simply tacked on to the control scheme. That is, you must hit the keys along with a very unforgiving metronome for any input to count. In addition, missing the beat decreases your score. Furthermore, the rhythm element of the game is literally a metronome. The author felt no need to have the rhythm element correspond to the actual music that is playing. There is a specific BPM that you adhere to with no regard to the content of the song.

3/10 for at least trying to innovate, unlike most entires in Rockout.

An ok twist on tetris.

Definitly new, this game brings originality to the table. Unfortuneatly the poor sync of it is its downfall. All the songs were synced in the exact same pattern and the beat meter was extremely hard to follow. Negative scores really destroy the fun of this game but otherwise the idea is new.

Graphix:simple
Style:New n original
Sound: Gets repetitive
Violence:none
Interactivity: Hitting keys to the beat didnt seem to be to the main or loudest beat at all...rather a more metronome type pressing time.
Humour:none

Overall: Good game, needs a few more things to make gameplay more enjoyable like better sync and different score system. Best of luck in the competition.

Peace,
Coolio-N

Fickludd responds:

Thanks for the review! I was going for something new but where you had to stay in rhythm (not merely generating enemies to the beat). Then i didn't wanna make complicated beats because that would have made it too hard i think =P. Perhaps Metromone Tetris would have been more accurate...

I the end it seem like making a Guitar Hero type game would have gotten me lots of higher scores, but maybe originality WILL count for something :D!

Could use a bit of work

While it's a nice concept, I noticed some things that aren't "bugs" but could be changed.

A) When you press down to make the blocks move down, you should be able to release it and have the block start moving at normal speed again.

B) The beat detector is unforgiving. It seems that if you aren't precisely on the beat, you don't hit it; no window for error. This is the kind of game where you get into a rhythm and once you miss one note, you're going to miss the next couple till you can adjust.

C) You shouldn't be able to go into negative points. Partially for the reason in B). If you miss one note when you're in a rhythm, you're going to miss the next few and you can end up digging yourself a hole before you even make a line.

Oh... and I gave you 10 for humour based solely on the fact the default name for the scoreboard was "Illiterate" and you spelt Rhythm wrong in the title.

Fickludd responds:

A) yepp, that's how it is in normal tetris, but it wouldn't work when you only can press 'on beat'. New game, new rules.

B) All too true. Although "precisely" is kind relative, what would be the point if you didn't have to stay on beat?

C) That's noted, it might be too large a deduction. I had to put it in because otherwise the player can just spam the controls and not be on beat at all.

Oh) Now that's humor :D. I realised I spelt rhythm wrong when I uploaded it to newgrounds but I couldn't be bothered. I'm not native english speaker and can't see why anyone would want more that one 'h' in any word ^^.

another changed tetris

Great job. I always love it when ppl change old games into different forms, like this. adding ryhtm to tetris. that makes it harder than the original, which is 2 easy. very nice!

mmm

I think it's too hard and i dont know if it is a bug but when i press down one time, the next piace fall down too...