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Reviews for "Battlefield General"

I have no control over my own units

AI too stupid. end of story. For example, thier commands override my commands. if i want to run, they move in and attack. if i want to attack from a distance, they move in and attack. if i want to stay where i am, they move in and attack. are you noticing a pattern? If i had better control id give you a better score.

freeworldgroup responds:

it's up to you to control the units and keep them away from the enemy so that they don't engage.

meeh...

i thought it was brilliant at first, kinda reminded me of feudalism, but after some time it got to repetetiv. i kinda lost the mood for it you know?

spice things up a bit...

erm...

game concept is good, gameplay sucks. the troops have to be moved manually to avoid obstacles? what bs is this. improve it, and it's potential till be unlocked.

jk about the bs. =D

AI is bad on both sides, controls need work

Well, that was fun like shooting fish in a barrel is fun, kind of like the AI on the first Warcraft. There was never any incentive to get any units besides cannon, their lack of speed was never an issue, and their range and damage made all other units obsolete.
The controls were frustrating, as has been stated previously the auto attack of your units overrides any command you give them, which means it is impossible to prioritize targets or retreat. This ends up not mattering due to the imbalance of units, if you have 9 cannons that kill everything, your units stupid AI turns out to be of little consequence.
Grouping was also a problem, the inability to set custom groups hurts games like this a lot. You chose to instead give a number to all of a certain type of unit, though this meant that you couldn't have groups of mixed units attacking two different areas and expect to be able to control them (again, with the AI, you couldn't really control them anyway). And somehow it was deemed unnecessary to give the general a quick select button? Custom groups would solve all of these issues.
It's not all negative though, the ability to set a custom path was a very nice touch. It's actually surprising you don't see that option more often.
Maybe you could set it so that if you hold down control or shift or something when you issue a command that command will take priority until the unit completes it (gets to the location or the unit it is attacking dies) or is given another command. I think that was used in another RTS flash game on Newgrounds somewhere, Battlegrounds, I think. That would solve a lot of reviewers issues.

okay...

well, the game had a systemof when you kill pepole you get money which means that once your troops are all eliminated , you can't go on even it you have many archers or cannons on the towers. they just can't get off the tower.