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Reviews for "Battlefield General"

I have no control over my own units

AI too stupid. end of story. For example, thier commands override my commands. if i want to run, they move in and attack. if i want to attack from a distance, they move in and attack. if i want to stay where i am, they move in and attack. are you noticing a pattern? If i had better control id give you a better score.

freeworldgroup responds:

it's up to you to control the units and keep them away from the enemy so that they don't engage.

Well-built, but annoying to play...

This game has a lot of decent features, but I couldn't honestly play past the third map. My reasons:

Pathfinding:
Units don't have any. Units travel in a straight line toward their order, and will happily get themselves stuck on castles or towers. Also, there is no way (that I could find in the 'help' or 'controls') to order a unit to move without attacking, meaning that once your general charges headlong into a pack of pikemen, he's not leaving until they're all dead - or, more likely, he is. There is also no formation movement, meaning that selecting a group of swordsmen and your general, and ordering them to move, results in your general charging ahead while the swordsmen trail behind - and, remember, if your general sees an enemy unit, he can't be ordered to disengage.

Selection:
Trying to select units is painful at best. There are no control groups, and selecting units by unit type (use '1', '2', etc. - this isn't explained in the 'help', as far as I could see, only under 'controls' ingame) only affects units onscreen. This game requires you to field a large number of units, and it only shows a small portion of the whole map at a time, meaning that trying to manage a large army involves darting back and forth to actually select that army. Don't forget, units don't move together if they have different speeds, so taking an army across the map to vanquish enemies is tricky to do.

Other than that, I didn't like how little control the player can have in a battle - units can't be ordered to retreat, and you can't even see how a battle is progressing, because units stack together and corpses are quite similar to live units in terms of graphics. Sometimes, it can even be difficult to tell when a skirmish is over, and who won. Money is the other picky thing about the game - you have to have over 5000 gold by the end of each mission, but much of that will come from different bonuses that are tallied up after the fight has ended - meaning that, usually, you don't know if you've reached the requisite 5000 until after the battle has ended, preventing you from going back and earning extra money. Ending a battle without knowing whether you did well is a strange feeling. Finally, much of the game seemed rather... blah. The first mission was attacking an enemy castle while defending yours. The second mission was defending your castle. The third was attacking an enemy castle. Where are some more creative objectives? Defending - or attacking - a supply caravan? Hunting down X number of bandits? And what about some more creative units - the pikeman, for example, is a 50% improvement over the swordsman, for 50% more gold. No other difference that I could spot. There are no support units, no units with major statistical advandages or weaknesses - just a couple of slow meleers, a fast archer, a fast meleer, and a slow cannon.

All in all, this is a decent approximation of an RTS, but it's too flawed - in my opinion - to be a game to play more than once, and much too much of a headache to actually play for a high score.

its like age of empiers

its not to bad

not bad, not bad at all

just a few things, units dont go around stuff, they will try and go thru walls ect.

it would also be nice to be able to generate some gold other than killing units, perhaps you could add some thing to build that would give you ..... $5 over a slow laps of time?

freeworldgroup responds:

in later levels you get money by burning down store houses etc.

okay...

well, the game had a systemof when you kill pepole you get money which means that once your troops are all eliminated , you can't go on even it you have many archers or cannons on the towers. they just can't get off the tower.