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Reviews for "Star Serpent"

A decent start...

1) Same repetative music looping. It wasn't even a continuous loop. It faded out and started over instead of flowing back into itself so EVERY time it repeated...I heard it. And it got old. Fast.

2) Weapons don't get more powerful as you acquire more of the same color.

3) I racked up some 40 THOUSAND points playing the hardest difficulty then sat around for almost 4 or 5 minutes just dodging things without shooting while I waited for it to add to my actual score...ultimately saw no point in it.

4) Level ups typically mean great and wonderful things! ...what do they do here? I couldn't find anything except recharged health.

5) All enemy ships look the same. All three of them.

6) Levels WAY too long. I probably played the last level for 15 minutes before I said to heck with it and just quit the game to review it.

7) Autofire would be spiffy...

8) Almost no reason at all to play this game. Cute story idea..but that's all there is. There's no reward for doing well, nothing worthwhile that's accomplished.... it's like spending 2 or 3 hours beating an old school 8-bit Nintendo game that was mind-numbingly HARD and AWEFUL only to get a cheesy picture with some message like "You faced all the hardest trials and won! Congratulations!"

good game, but...

its a good game i can't say it isn't but when i played level B what was that, its like endless or something? you should really check on that

Meh.

Decent concept and basic gameplay, but then, the same can be said for a lot of fourth-rate Flash shooters. Serious points docked for several reasons:

BORING AS HELL: But wait, nothing's more fun than fighting palette-swapped versions of the same enemies over and over again, right? Especially when you pick up the one decent weapon in the arsenel (the yellow one, for anyone who cares) and mow them all down before they even get to fire a shot.

GLARING BUGS: Exactly why did you release a game when it is impossible to complete the second level? That combined with the random invincibility and the tantalizing but broken save feature...really, this isn't even what I would call a decent "beta" version.

HAM-FISTED POLITICAL INNUENDO: Next time just put "BU$H SUXX" in your preloader (or "AMERIKKKA SUXX" if you happen to be non-American and prefer to judge us en masse). That would be much classier and leave room for you to make a game with a less sucky premise.

um.....

i couldn't figure out how to invade, or anything really. there were a lot of on screen buttons, but none of them seemed to work. the zeros are cause i couldn't get anywhere, so i was unable to experience the game in depth.

OMG

I played the first level and thought, "hey this is pretty decent, this boss never fucking dies though..."

Then the second level I spent fucking 30 minutes shooting the same god damn enemies with the same god damn weapon that killed them the best. Then I accidentally picked up a shitty weapon and spent another 2 minutes with it before I gave up EVER seeing the boss or the end of this terrible level.

That was only system B I am terrified as to how
long the tougher ones are. Are they 8 hour marathons?

I got fed up and just wasted a half hour of my life.
I had high hopes but they spiraled slowly downward as I mashed the same stupid key for 20 minutes on one level.

I hated getting a decent weapon then losing it because I couldnt dodge the crappy pick ups.

As the other kid said the boss shows no signs of dieing until it magically blows up.

Now onto the good.

The visuals/enemy deaths were nice.

-Unholy