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Reviews for "The Ambridge Mansion-Day2"

Creepy sequel.

Somehow it seems lacking to the original. I didn't like the color, since I thought the B+W was spooky. The deaths did creep me out, but I got glitched with the items.

Good God! You gave the doll room and whole new meaning!

Oh, and to the guy that got glitched in the hallway, it's not a glitch. You have to wait for an event to happen. <_<

But I'm stuck on the last puzzle. I did as the walkthrough said, and the clock worked, but I didn't get the ending.

Keep up the good work. Make more creepy themes and make it a bit longer. I don't want this game to get repetive after the 4th day or so.

the 2nd one

I almost feel like a dick for reviewing this after not spending the requisite time to see it through. I just came back though, and as you've got 3 reviews, I thought I'd give you my thoughts.

What I did: I started the game, looking round all the rooms. Tried clicking on everything, no response... after a few rooms, I got really frustrated and started using the 'tab' key to work out what was clickable.

Carried on, room to room, kinda getting lost... eventually, just as I was thinking of closing it, I found the book that sent me to the 'real' game. I collected maybe 5 items, then was killed after clicking on a spooky-looking thing.

Closed window. Restarted. This time, was killed in the lab/greenhouse.

Decided I probably wouldn't play it again.

++++ The effect with the monsters shifting in/out of the shadows is fairly effective.

+++ Slightly disturbing sfx.

-- There's a few doors that I just wouldn't have seen had I not used the tab.

------ I just hate the way that I died that 2nd time. I feel that there was nothing to suggest I shouldn't have done that - the whole game seems to be based around clicking around to pick things up. So to kill us after opening one door seems unfair. It's something I couldn't have really known before the fact. I had no clues to suggest I shouldn't have opened that cupboard door. So it just seems like an annoying random killing, which we only get past by prior knowledge.

---- Text at start is a terrible colour. Dark red on a dark background? It needs more contrast!

+++ Some cool design of monsters.

==
It seems like a lot of work's gone into this. I love the noises and could have maybe gotten lost in the atmosphere. But the lack of interaction at the start and the randomness of the deaths (particularly the 2nd one) just made me feel that the game wasn't really trying to let me have fun.

I felt as if it was boiling down to too much play-by-rote and trial-and-error.

jimgray responds:

Why did you have to close the window to restart? The game should take you to a continue screen and you restart with no penalties. As for the picking things up and dying thing that's part of the genre. You're supposed to beat the game by clicking on things and trial-and-error. However, I know a lot of people don't like the genre, unfortunately.

good game but...

one when i died all my items dissapeard when i restarted. also when i melted the key in the fire place all that happened was i went outside and all doors locked and the hall way becomes locked to. am i missing something or is it a glich? great game loved the first one.keep it up

jimgray responds:

That's not a glitch, a cutscene activates in 45 seconds.

Yes! Finally the second day.

This is awesome! You added color in this one and there are more random noises in this one. I didn't beat the game yet, but I have it minimized and I am hearing some sounds right now as I'm typing. This is one of my favorite series that I've played on Newgrounds. And I'm so glad to hear that making the rest of the episodes will not take as long as it did for this one to come out.

Anyways, keep it up. You rock.

that thing again 0_0

oh fuck shitola i remeber the monster with horn's but it did not get me however i was lucky i didn't die and thanx for the sequel:).