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Reviews for "Clock Tournament"

good had lots of characters to choose from

good had lots of characters to choose from nice work!one problem alone it takes a long time intill you can shoot the noobs who can't shoot worth ass lol i laugh at them and there guts because i killed them all! mwwwwaahaaahahahahah

Alright game...nothing new or special

Definitely not one of the best games I've played here, gets boring pretty quickly. Don't know how this made the top 50 for score, it's .40 less than the #50 entry which has a score of 4.20. Must be a glitch or bug with Newgrounds. Maybe a later version of the game will be better, specially since it seems to lag a lot (people shoot me, I take no damage, then I suddenly die a few seconds later for no apparent reason)

good game

needs more guns and maps

twas good though lacking in certain elements

Ok, ive got 2 things too say:
1) that eubonics are really annoying when spoken, and that it only becomes more so when written, keep this in mind when posting reviews. "dawg"
2) that though the criticism of this piece was valid, and in many ways constructive (the lack of new maps, the needing mroe weapons...) i understand that you were pressed for time in the making of this in order to have it done for clock day. so most of the screw ups are forgiven.
all in all it was prety good though i cant really say that you cam up with the idea totally on your own (unreal flash, soldat), i can say however that the job you did was well done, and what was in the game definetly had a polished feel about it, with none of the major glitches.
(do I smell a clock tournament 2? with new weapons and maps?) i sincerely hope so.
---common protocol---

cableshaft responds:

You're right, there is some valid criticism of the game (and some downright stupid "criticism", but that's to be expected. I'm working on an update which will address many of the more pressing issues with the game now.

And this actually came before Unreal Flash. I almost had a version of this out LAST Clock Day (minus the limbs and the death animations and the cheats and with worse graphics and with a few major glitches), but decided to hold off the last minute since I was about to pass out and decided to hold off and focus on something else for awhile.

Then Unreal Flash came out, and spurred me to upgrade the look and feel of the game considerably. In fact, there was going to be maps for the game (instead of just random terrain), but the guy who was working on it (and I) ran out of time to include them.

And of course it's like soldat. It was the original idea, to make a clock version of the game :P. I just wish I had more time to make it a little more unique, with different (goofy) weapons, sounds, and modes. Maybe eventually.

Hmmm...

For A Game Produced In 06', It Was A Impressive Feat. However, It Can't Stand The Test Of Time, And Is Now Slightly...Dull. Maps Are The Same, And WhoEver Has The Biggest Wepon Gets Killed Maybe Every...Minute? Balance Is Way Out Of Wack! It's Still A Good Time Waster Though.