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Reviews for "Nimian Hunter"

OK...

Not enough to keep me interested. Make an item shop, or have more capture options, instead of just click on the monster and drag them to the demon. Maybe some items that allow you to carry multiple monsters, or some missions where you need to get multiple monsters back to the demon in a time limit. Good concept, but lacking in depth...this is Pong to the potential Halo.

.............

weeeeeird

piece of SHIT!!!!

that was the crapiest piece of shit ive ever played on ng!!!

Waste of time and effort

This game is both a waste of the player's time and your (the creator of the game) effort. First off, it doesn't include instructions on what to do, so I first aimlessly stumbled across the land on the stupid horse. Next, after seeing the green things, it was way too easy to get them to the demon. If the rope snapped, just press the mouse again and it was there once more. Wow. Such a challenge.

The real challenge in this game is staying awake. Your horse goes a set speed that is in-between slow and really slow. There's no way to make it either stop or go faster, so you're not really that much in control of its actions, even less so than a traditional on-rails game like for example Star Fox. There is a critter much later in the game that does have a speed boost, but it's only useful for capturing the end creature, so it doesn't play much of a role, and by the time you get to that critter, you're just hoping the game will end.

The music is repetitive, but even more so is the horse's gallop. No variety in the sounds makes this game horrible. The creatures don't even protest that they've been caught, or even fight back.

The gameplay is what really suffers. The game has good graphics, but the gameplay isn't here. Controlling the horse is alright except that there should be some sort of autopilot mode or something to get to a target because going in a straight line for a minute or two is not something a game should make you do. There aren't even any distractions along the way, like the rupee quests in The Wind Waker.

I couldn't bear to play this game again to get to the alternate ending, I fed him the crystal thing and then saw the "twist". And you can click on his head thing, but I clicked about 300 times and nothing happened, so in desparation I tried killing myself by making the horse plow into the demon's leg and finally the relief of credits.

My question is WHY IS THIS GAME SO BAD?! The people who made it OBVIOUSLY have talent, so why did they not see that the galloping noise is too repetitive, that the capturing task is too easy, that a lack of speed to the objectives kills their game? I don't know. In testing their game, I would have thought they would have seen how annoying riding in a straight line with nothing to do was. But they didn't, and their game is complete crap because of it. It's pretty, but graphics don't make a game, gameplay does, and this game either has none, or has such easy gameplay (capturing the bugs) that it is pointless.

its ok

i though it was ok but the dude moved to slow the osuned whas off and dam it bouring