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Reviews for "Nimian Hunter"

Awesome Graphics, Terrible Gameplay

There's way more to game making then graphics and 3d programming. A huge problem with this game was the lack of instructions. I started off walking in the opposite direction of the big green markers so I had no idea to go towards them. After spending about 5 minutes trying to catch birds I turned around and realized the markers were there. Second, this game was incredibly boring. Running around repetitive scenery (no matter how good it looks for flash) is just no fun. The game was incredibly easy and the plot was quite frankly terrible. Apparently I destroyed the world so now I have to feed a big red head to revive it by riding around on a horse and catching bugs with a lasso. Then, after flying on a giant bug and the big red head, who I'm told is named Xexis, I am now magically teleported back to my horse to run up to a big blue head with a little body. Here I am magically turned into a statue which somehow revives the world. Do you have any idea how ridiculous that all sounds? Anyway good graphics. Bad story, gameplay, and game design.

popopt responds:

That brough a smile to my face and made me laugh:) i mean, sure, you're right...running around a desert land feeding dissembodied heads and roping flying centipedes is ridiculous compared to real life, and its funny to get a good roasting from a player. Thanks for the graphics compliments and ill work on the story part in the future

The graphics were amazing but...

The game itself was incredibly boring. All it is is running around for 2-3 minutes and then roping a bug, and running back, that's not what I consider fun.

Also, after you rope the crystal bug or whatever it was called, why are you even offered the choice of not giving it to him? I'm sure that if you went around roping bugs to get this giant flaming head to restore your land, you wouldn't suddenly decide not to give it a particular bug.

Also, the sounds for the horse galloping seemed slightly late so it was kinda weird.

popopt responds:

I love your comments - it keeps me on my toes. I was thinking the same thing so here's a little back story: the demon was trapped within the earth. you needed to feed him in order to energize him enough that he could be drawn out and then vulnerable to attack.

short but good.

this game is really short but worth the play. the creator has great potential as a game engineer. my suggestions are make one where the sacrafices are harder to obtain and other battles are encountered while retrieving the sacrifices. the reason i gave humor zero is it's not supposed to be a funny game.

Obviously influenced by Shadow of clossuss.

Presentation is strongly lacking, too many questions not enough answers.

cmon

dude how did this came to collections? its catching a fly game and it doesnt look like samurai jack neither