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Reviews for "Mobile Weapon Zero"

AWSOME

cant wait for the next one...was there a special sword you could get cuz i didt find one...?! ok well i hope the real thing is better cuz then it would kik mayjor ass...u no more weapons missions things to do..and the combat maybe a little less repetative...but i mean the graphics were very nice and all...KEEP UP THE GOOD WORK!!! :D

Pretty Good

Reminded me of my days spent playing pokemon...

Pretty well spent hour, I have Celestial Armour, Meteor Launcher, X Slasher, 4000+ hp, 60,000+ Cr., and 350+ fame...

I should really do something else now..

Very Well Made

this was a great game, but being a demo it was very short.

Good planning with the Meteor Cannon, but the celestial Armor took FOREVER to get. I was also kinda dissapointed by how there was no special sword to find.

Overall, the game was freakin' awesome, so keep up the good work! :)

a good start but...

... far too repiditave. all fighting consisted of hitting the ranged attack button until wehatever you were fighting died. also the animation was really choppy. think about going into things a bit more. skills would bew neat, items would be fine. complicate thins a little. think along the lines of sinjid, or final fantasy.

Beam cannon! FIRE!!!

Yeah! With the pow-pow zwam-zapakow! Was is to easy? Hmmm, no, however I never lost a battle. But there were some nail biting moments where, if I missed the next shot, it woulda been all over. I liked how the first shop owner looked like Rei Ayanami from Evangelion. For the future games I would suggest making a bigger price gap between the 3rd and 4th ranged weapon (If you're keeping the battle system). Speaking of the combat system, I might suggest tweaking for added variety. Now, since mostly the game seemed more showey than strategic (Though there was some strategy involved) maybe you could have a finisher button that unlocks if the enemy is in a certain range of health, and the finisher changes based on... Hmmm, fame level I guess. Or maybe you could by new finishers based on fame, and if you used a finisher to smite your foes you get bonus fame from the fight! YEAH! Anyway, just an idea. Overall, I think that this game has all the basic elements needed for a Japanese style RPG and actually lacked something that improved it. Now while its unrealistic, never needing to heal your mech was GREAT! Don't change this aspect please! And since I seem to be out of space: Good Game!