there was a glitch
in the last battle i would lose when then enemy had 3 lifes and i had a more than 1
there was a glitch
in the last battle i would lose when then enemy had 3 lifes and i had a more than 1
Serious?
That never happened to me. I tested the game out and in the last battle it works fine. Were you looking at your own stock?
Well, i'll look into it either way, so thanks for pointing it out!
PRETTY GOOD
it reminds me of super smash bros. it had a little style like it even.
what i would want to see in the futurre would be that game actually published but with a little more tweking
The game is based a LOT on SSB gameplay and concepts. One day i plan to remake this game with more characters, more levels, more items, better code, better animations and generally better gameplay. That's after i learn more actionscript.
Thanks for playing!
This isnt the greatest...
for some reason, my special wouldnt work.
It only works when your special bar is at full. On top of that, Ratbag, Furball and Madness trigger their specials by using a simple punch. Last, but not least, Terra's Meteo activates by itself when the gauge reaches its peak.
Hope it didn't give you too much trouble... Either way, thanks for playing!
nice one
:o I really like this game, it inspired me to mess with falsh a bit.
Needs some work here and there but the main game is there. I would be really cool if there were a bit more attacks and maybe attack animations. Try searching google of something for game sprites. I'm sure that there are a lot of them out there.
Thanks for the suggestion, but from next time on i'm gonna use my own drawings. No more sprites. Hey, why if i managed to draw Pico, Madness, Ratbag, Furball, Team Ultima, White Sonic and the Clock Crew... I can handle drawing other characters too. It's just a matter of time.
Thanks for playing!
okay
it was quite good but it was to slow and glichy. It might be bacause of my computer but the characters cept disapearing and reapiring and it got to fustrating because it spoilt the gameplay
Taking that into account, i'll just have to make sure that my next engine is faster. Unfortunately i used a whole heap of code that eventually started slowing the game down on more obsolete computers... I should've taken slower computers into account.
There's always next time... Until then, thanks for the feedback!