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Reviews for "Detailed RPG Tutorial"

booooooooo yaaaaaaaaaaaaa wicked

booooooooo yaaaaaaaaaaaaa wicked

Best Tutorial EVER

I've seen a lot of gaming tutorials, and let me tell you, this is the best one I've EVER seen. Most of them don't even make sense. I loved how much info you put in, and how you kept putting examples. I just simply loved this tut.

I was just wondering one thing: I've been working on a crappy game using this tut, and I can't get a few things right. I've tried a lot of things, too. I was wondering if I could e-mail you the .fla file and perhaps you could fix it. If you could, I will tell you more info in the e-mail.

Hoeloe responds:

sorry for the late response, i havn't been on NG for a long time (Been workin on an online RPG) yes, you can email the fla to me, and ill try my best to fix it

Very Well Done!

This is a wonderful tutorial that really helped me out with my game programming. It's so well written and easy to understand. There are way too many tutorials out there with incomplete information or just the sidescrolling platformer controls. And I really appreciate the wall code. It's so simple and it makes perfect sense.

The only problem I had with it was the process of getting from screen to screen with the arrow keys. It's easy to accidentally skip a screen if you hold the arrow key down a bit longer. But seeing how that has nothing to do with the information in the tutorial, I still gave it 10 stars.

Awesome work!

Good but

Sorry man you lost me at the start, i read the rest and its a really nice tutorial but i could only do the start 4 frames of the guy then the rest when i moused over the keyframes it just was 2 quick for me 2 see i didnt get it 10/10 and 5/5 anyway because it was good i just didnt get it.

brilliant

just one question, how would i make it so if he gets into a battle, when he finishes the battle he will go back to the same _x and _y co-ordinates?

Hoeloe responds:

Store a variable called playrx and another called playry, set them to the players _x and _y on the code to start the battle, and the reverse when the battle ends.