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Reviews for "Detailed RPG Tutorial"

Awesome!

This really helped me alot! But there is a bug, the keys somethimes skip a frame, Try to fix that m'kay? Other than that it was flawless! Keep up the good work!

brilliant

just one question, how would i make it so if he gets into a battle, when he finishes the battle he will go back to the same _x and _y co-ordinates?

Hoeloe responds:

Store a variable called playrx and another called playry, set them to the players _x and _y on the code to start the battle, and the reverse when the battle ends.

Good but

Sorry man you lost me at the start, i read the rest and its a really nice tutorial but i could only do the start 4 frames of the guy then the rest when i moused over the keyframes it just was 2 quick for me 2 see i didnt get it 10/10 and 5/5 anyway because it was good i just didnt get it.

Nice

It was a good tutorial. Everything was easy to understand and put in the simplest way possible.

There's just one thing;
"player" just keeps on walking after you move, even if he is stationery...

Hoeloe responds:

That's because you missed a piece of code. Theres a bit to put on all the walking animations that says if the key isn't down, go to the respective idle frame.

This tutorial isn't great though, it has a lot of flaws and I could easily make a better one.

Very nice tut...

The only think I want to learn now.. Is how to make a formula..

For example: Damage = Atk - EnemyDef + 5
Any clue how?

On Topic~ I don't think I could find a better tutorial to learn from. I would just suggest making back and forward buttons throughout the entire Tutorial. It's kind of hard using my arrow keys, they skip pages some times making it hard to understand later on.

Hoeloe responds:

You've already made a formula. That's actually how you do it. If you have a variable called EnemyDef and a variable called Atk, you can use that to calculate damage. Of course, it might be better to choose a random number like this: random(Atk - EnemyDef) + 5, to make things a bit more diverse, but thats the basis of it.