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Reviews for "Detailed RPG Tutorial"

fixing

that was a good tutorial just I think you need to take another tutorial so you get the buttons fixed
when you have done that you could make another tutorial for begginers.

the best!

this is the best tutorial iv ever read its got explanations and examples and very detailed most of the way through! this has helped me alot and iv even added a few things of my own to the rpg i made from this so far but the only problems i had is i cant seem to get the save/loading to work or the xp...but thats proboly cuz im reading sumthing wrong or forgot and instance or sumthing but if u dont mind could i pm you and discuss why its not working and mabey find a solution?

anyways everything else was pretty much crystal clear to me this was a great..no no..the best! tutorial!

WAAH!!!!

I did succeeded in making the first 4 frame's, but the other 4, i justy couldn't succeed!! How do i make him move, in just 1 frame? Please, somebody help!

I still gave you a score of 10/10 5/5... just hope you or someone else can HELLP ME!!!!! PLEASE!!!!!

Hoeloe responds:

Put the animation into a movie clip, that creates a new timeline which will run repeatedly (unless you tell it otherwise) in just one frame of the timeline it is placed on.

Dude there's some bugs about the button...

Maybe you can improve the tutorial about making next and back buttonsso people don't get lost

Very nice tut...

The only think I want to learn now.. Is how to make a formula..

For example: Damage = Atk - EnemyDef + 5
Any clue how?

On Topic~ I don't think I could find a better tutorial to learn from. I would just suggest making back and forward buttons throughout the entire Tutorial. It's kind of hard using my arrow keys, they skip pages some times making it hard to understand later on.

Hoeloe responds:

You've already made a formula. That's actually how you do it. If you have a variable called EnemyDef and a variable called Atk, you can use that to calculate damage. Of course, it might be better to choose a random number like this: random(Atk - EnemyDef) + 5, to make things a bit more diverse, but thats the basis of it.