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You appear in an empty field, with nothing in sight but a door with no room and the sound of something that is there but isn't quite there.
What is this place? Why are you here? How can you get out? Do you want to get out? Only if you let go of your instincts and listen you will find out the truth
Since music is quite important in this game (and because I was thinking of doing it anyway), you can listen to the OST of Faint in my soundcloud page: https://soundcloud.com/singevolant
You can also listen to the main theme, Neverending, here on Newgrounds (http://www.newgrounds.com/audio/listen/569223)
I'm glad you liked it and thanks for bringing Faint up to the featured section!
First of all, I just like this game. Especially how the sound & music works within the game. It's honestly the strong point of this game.
Secondly, this is one of those pretentious games that attempt to make up for dull gameplay with deep storyline. (I'm just taking off half a star, because see first item in list).
Third of all, I like how you tied Christianity in to it. A lot of quotes I felt like I could relate them to God, much in they same way people do/don't with many of the stories of C.S. Lewis. (A lot of Christian digital media designers feel like they have to be really "preachy" and "in your face" these days).
Anywho, keep up the good work.
Awesome great art,music and game! i need have the music of when you end the game!
Good concept. Unfortunately, bug report: Walk past the first tree before triggering it. Then trigger it from the wrong side. Congrats, you can do absolutely nothing!
I absolutely loved it you have to have patience and the idea of using music in headphones to guide the way was an awesome idea. After a while i got the hint with the different instruments anyway great game. Although i wish i could have seen what the bible verse you used it passed by to quick for me to read.
all i could get was knocking on a door and revelations. :(
oh well ill just have to play again! :)
Revelations 3:20! Glad you liked it!
I would enjoy the ability to walk and listen at the same time or to move faster. The theme feels like it's getting shoved in my face instead of letting me discover it and the random monsters scattered around that make you start over make the game unnecessarily more difficult.
In an attempt to be more constructive: I need a clearer goal or challenging gameplay; if I don't know why I'm running around listening for stuff and the difficultly lies only in finding the macguffin without stopping too long at a "there's a monster here" symbol it's not fun.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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