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Oct 1, 2011 | 5:23 AM EDT
  • Daily 2nd Place October 2, 2011

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Author Comments

Wow, thanks so much for the front page NG, you guys are way too kind. ^_^

If you guys have any questions, I'll answer them. Just let me know. ^_^ There are bound to be a few typos and some bugs, just let me know if one is super bad and I'll go fix it. This is mostly just for fun, don't bang me up too bad. :P

Fixed a bug that made it so that you couldn't buy gnomes sometimes.
I've uploaded a new version, I lowered the costs of gnomes some, so that they can be used for ranged support more easily. I also fixed a few small bugs, some of the bigger ones I haven't been able to repeat yet.
I increased the trade speed a tiny bit.
I also fixed the issue of transferring men to fight. If you start to send 50, and then decide to send all, the 50 you manually sent will be lost. This is fixed in my new upload, but it might not take effect yet. So be warned.
Fixed the loot screen so that it tells you how many knights died, and how many mushrooms you bring back from missions.

Q: No save?
A: nope, as I said in the startup of the game, this was really a big learning experience. I didn't/don't know how to handle a save file for a game this big. Next time I will know how I promise, but this game was just way to big to do a proper save on. Now, your experience is saved, and it gives your extra money when you start up again. So you can easily get caught back up in just a few minutes in most cases. Sorry for this minor inconvenience, but I just didn't prepare to make a save function for this game, and it got a lot bigger than I'd originally planned. Thanks and don't get too mad please. :D

Q: There are some clipping errors on the sides?
A: NG only allows a max size of 700, and I made my game 750, so I don't know how to fix that. The flash file is being distorted some. Hopefully it won't be noticeable to all of you though, but I noticed on one of my older machines in IE. Not in firefox or chrome.

Q: Where do I get money and silver?
A: Increase your population, you tax your population, so the more people you have, the more money you make.

Q: Where do I get stone? Freaking stone!? D:
A: The best place to get stone is from dungeons. But also the mines generate stone at a steady rate.



Rated 5 / 5 stars

Nearly Perfect

This game almost borders on perfection through its combination of simplicity and entertainment. My main complaint is the trade system. Any time that you want to trade large quantities of a resource it becomes very tedious (I wanted to buy 2k stone at one point and it took forever). The same applies to recruiting troops (but to a lesser extent since it seems you'd be far more likely to trade large quantities of resources than buy large quantities of troops). Other than these slight issues, the game is very enjoyable.

People find this review helpful!
Hyptosis responds:

Yeah, I'll fix the trade next time, thank you so much.


Rated 4 / 5 stars

Better than most out there...

The adventure is well told,but the combat part is rather skipped fast.The game lacks the simple fire support (namely archers) I usually witnessed my warriors slaughtered by ranged combatants.
Fact:when underground,you cannot hit and run a whole army.Tried and tested by 15 years of FRP playing.
The gameplay lacks,obviously,in trade and recruit parts.These sections definitely need a slider bar.

People find this review helpful!
Hyptosis responds:

Thanks a ton for the feedback, it means a lot and helps me out.


Rated 4 / 5 stars

its a great concept

i love the concept of this game, and all games like this. there are a few issues with your game though.
the main one being that you cant buy or sell anything in bulk. at all. im sitting here with over a one million lumber and 50 gold and i cant trade that lumber im no longer using/need for the gold. just sit here and hold down the button. and often when doing so the rate i get lumber is faster than the rate i can get rid of it. its annoying. the same goes for troops. if i want 2000 henchmen and i have none, i have to click "BUY" 2000 times. just for the henchmen. and when building a massive army, i spend like an hour plus just clicking to buy my troops, just to send them off and they all die in about 3 minutes. very obnoxious. cause then i have to redo all of that clicking. not even a holding click. individual clicking.
which brings me my next issue, im not sure if its just me, but when i loose troops, my population doesnt go back up. so when i need to remake my army, i need to first invest in hundreds of more hovels. so in the end i have 4000 hovels which should should be a population of about 40000, but the population is only at about 5000 people.
also please note that these are extreme situations, although i swear im getting to them.
its a great game. it just needs some tweaking done to it.

Hyptosis responds:

Thank you sir! You're totally right!


Rated 3.5 / 5 stars

Unfinished, lot of potential

You have made a simple yet very fun game here. The biggest problem I had with it was the lack of an option to multiply orders. This combined with some balancing problems caused me to spent way too much time in the trade screen, recruiting of troops has the same problem, but in a lesser manner.
Lumber is very easy to get, because you can just built a lot of mills and lumber is worth so much you can easily finance your entire city on it. Stone/iron on the other hand are annoyingly slow to collect with the single mine you can build. The double currency system, while somewhat interesting, is completely unnecessary, you are probably better of removing silver (or gold) entirely and reworking the prices a bit.

I haven't consciously encountered any bugs so far, so no comment on that.

Hopefully you will be able to use the above if/when you update this game, if you also manage to work out the save function it could be easily worth a score of 9-10.


Rated 4.5 / 5 stars

Almost there!!

The game was quite good, really. Just a few suggestions for you. First, make it so that you can trade in bulk. Instead of holding the mouse down, add in a place to put a number so you can instantly trade several thousand wood for gold, for example. This alone would make the game much more enjoyable. Next, I thought that population growth was a bit wonky...That is to say, slow. Adding in specific quests and a save button would also make it so much better. I greatly enjoyed the game, however, and I am looking forward to a Guild Dungeons 2.