Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 9,229 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 43,780 Views...and then, BANGO! The floor falls out from under your feet.
Left/Right = Move
Space = Jump
...
You can also use UP to jump, but it's harder. Also A/D are available for moving, and W for jumping
Blocks drop when you run over them. Knock them all down to complete the level.
After a year in development, I have finally finished it. Hope you like it!
Developed by RJGames, sponsored by SPIL Games
* About the walkthrough pop-up: I don't think it's very annoying, as you just have to press DOWN or S to close it, and I think it might be a nice help for some people, so that's why I leave it in.
*If you dislike the song, here's another one that would fit in well with the game and that I'd suggest:
(just mute the ingame music)
http://www.newgrounds.com /audio/listen/109884 - ~Flowerz 'n' Herbz~, by Brunzolaitis
Edit:
Thanks for the frontpage and the daily 2nd!!
I'm trying to add some medals, just give me some time
Reviews
Rated 5 / 5 stars June 1, 2009
Addicting so damn addicting
Love the game. This is exactly what I needed today, a good waste of time. Thanks this game is original and awesome. May I suggest that you find a way to mute the music. The music does get grating after a while. Again great job.
-MarauderNoR-
Rated 0.5 / 5 stars June 1, 2009
why was there no option turn off the music?
i cant say much about this game because the music stopped me from playing it.
get an option to turn off the annoying music!
Rated 5 / 5 stars June 1, 2009
Awesome
Love It!!! its damn awesome, all the puzzles the physics all of it!
good job
10/10 and 5/5
Rated 5 / 5 stars June 1, 2009
Loved it
I think its funny how many people don't like this game because they couldn't figure out a pattern that worked or are just anoyyed by the game mechanics. Eh.
Great game, i expect more from you RJ.
Rated 1.5 / 5 stars June 1, 2009
Ehh
Good gameplay and idea, but the fact that most of the levels' difficulties were based on how far or high the person could jump made it very annoying. A game should be based on how difficult the puzzles are, not the limitations of the actual physics in it.