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Uploaded
Aug 11, 2008 | 7:47 PM EDT
  • Daily Feature August 12, 2008

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Author Comments

NOTE Game requires the latest version of flash from:
http://www.adobe.com/shoc kwave/download/download.c gi?P1_Prod_Version=shockw aveflash

After a long time building this 3d engine from the ground up, and after many hours of animating for Lilg, Space Station Jason is finally here!

Help Jason collect all his lost cargo in each of the 15 levels in the game.
Each time you complete a level you will be rewarded with an employee badge.
Later in the game you will encounter space mines and lasers to avoid, and robots to destroy.
Be sure to at least play up to level 5 which was greatly inspired by the boulder levels in Crash Bandicoot.
There's a lot of secrets in the game so be sure to check out the walk through which can be found in the in-game menu.

CONTROLS:
ARROWS - Move
SPACE - Jump
A or D - Spin camera
NOTE: You can set up your own custom key configuration in the in-game menu.

Reviews


cdstephenscdstephens

Rated 4 / 5 stars

Pretty good.

I can't get past level 13 aghhh!!! Beginning is so hard!!! Great though.



barnyardcustomsbarnyardcustoms

Rated 5 / 5 stars

great game!

very well put together! was a fun and a good challenge.music was good! looking forward to future games!



cmann100cmann100

Rated 3 / 5 stars

if i could only get past the 2nd level

it is a good game but its a little hard. the blocks are spaced far apart and sometimes even after doublespacing i cant jump on to it. i cant rate more than a 6 cuz i havent even played the game fully


Phantasmagor responds:

so if you haven't played the game fully don't rate lol


GrendarGrendar

Rated 4 / 5 stars

Not my type of game

I found it kind of bland, to be honest, but I could see a lot of work was put into this. For people who are into platformers, it would be fun. It's just not my genre.

Only suggestion I could make is to either add a save feature or remove the 'lives' and just make dieing start the level over. Lives are a throwback to the old style arcade game where you put quarters in, and really don't belong in a modern game, at least to that extreme.


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Phantasmagor responds:

There is a saving system...? We were actually going for an old games kinda of feel. That's what we always do. We often try to develop our own games that have the same feel as older games, in this case we were going very much for the feel of crash bandicoot in a way, with our own little mix.

Thanks for the review


metasjmetasj

Rated 5 / 5 stars

Excellent game, good starting engine for much more

This was a great game; challenging, skill-building, with a sense of humor. If you add a few other ways to travel you could have an amazing game series. A few specific ideas:
-- other aspects of physics or ways to interact with the environment : magnetism and magnetic blocks, a tool to rotate gravity, a grapple when alongside/under certain kinds of blocks
-- specific worlds in which laws are just different : one with a gravitational center and blocks around it on various sides, one with finite walls where you can bounce off of the top and sides (remember that you are travelling through portals in space, and you can impose all sorts of physical laws while moving the story line along)
-- materials/boots/jetpacks that let you alter your own jumps: triple jumps, better long-distance vision, higher (or longer) jumps, longer float time, faster transverse float speed.
-- something that slows down time, for especially tricky parts (perhaps a reward for finishing an entire episode?)

I think the game was challenging for an intro to a universe; but can see how this could become a stepping stone to players learning to do amazing things. I am thinking of Eternal Daughter here, for one. At any rate, if you have any other great game ideas, I can see many of them fitting into this sort of world, and hope Jason has a future! (in which case, it would be neat to have things you had earned from one adventure carry over)

As for people complaining about having to restart levels from the beginning, I certainly enjoyed that part. I felt auto-checkpointing at the portal world and having so many extra lives in the levels was plenty generous.


People find this review helpful!
Phantasmagor responds:

You had some brilliant ideas there. I wish you had told me those before I had released the game but I may take your ideas and implement them in a sequel. I think you're right about this game being a building block for something better. I would definitely like to take the engine I have created and take it further in a future version of the game.

Thanks for the amazing review