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Uploaded
Aug 11, 2008 | 7:47 PM EDT
  • Daily Feature August 12, 2008

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Author Comments

NOTE Game requires the latest version of flash from:
http://www.adobe.com/shoc kwave/download/download.c gi?P1_Prod_Version=shockw aveflash

After a long time building this 3d engine from the ground up, and after many hours of animating for Lilg, Space Station Jason is finally here!

Help Jason collect all his lost cargo in each of the 15 levels in the game.
Each time you complete a level you will be rewarded with an employee badge.
Later in the game you will encounter space mines and lasers to avoid, and robots to destroy.
Be sure to at least play up to level 5 which was greatly inspired by the boulder levels in Crash Bandicoot.
There's a lot of secrets in the game so be sure to check out the walk through which can be found in the in-game menu.

CONTROLS:
ARROWS - Move
SPACE - Jump
A or D - Spin camera
NOTE: You can set up your own custom key configuration in the in-game menu.

Reviews


FilthyGrandeurFilthyGrandeur

Rated 5 / 5 stars August 15, 2008

love everything

seriously; love the title, love the graphics, love the game play, love the premise, and most of all, love the space-moose. genius.


Phantasmagor responds:

Gotta watch out for those space moose's, they're everywhere


MctittlesMctittles

Rated 4 / 5 stars August 15, 2008

Very well polished game....not as fun as I'd like

The best thing about this game has to be the 3d engine you made for it. It runs very smooth and everything looks crisp and clean. The controls are spot on and work like you would like them to without any noticable glitches or timing problems. Everything about the game is great...except for the fact that I got bored with it quickly. It might just be that is not my type of game, but it seemed to me like a platform game without all the extras. Like a very, very plain platformer (with 3d in flash!). I guess the engine can't make the game...


Phantasmagor responds:

Your right. Whilst the 3d may be impressive the game itself tends to be lacking. But as i have said before, this game was more of an experiment with my 3d engine than an attempt to make a perfect game. In the future I will take this idea futher.

Thanks for the review


natashanncnatashannc

Rated 5 / 5 stars August 14, 2008

nice

nice game i relly in joyed it



nukulrnukulr

Rated 4 / 5 stars August 14, 2008

alright

pretty good but a checkpoint midway through the level would hurt
challenging enough to be interesting but not so challenging that its frustrating.
the shifty camera was cool but a little annoying when all u wanna do is move to the side, i don't see why u shouldnt just be able to move with the up and down arrows.
anywy it was a decent game and if u fix those little problems it would be a 9 or 10



axolotl1axolotl1

Rated 5 / 5 stars August 14, 2008

Yes.

It's so funny, I was playing this thinking how much it reminded me of some other game. I was trying to figure out what it was, then I closed the window and saw the Crash Bandicoot level 5 thing, and that, sir, is it. This reminds me very much of the bonus sections in Crash, not to mention that the music is also sorta reminiscent of that game. This game is a definite yes. I've only played through the first few levels so far, but it looks like this is ready for a console already, if you wanted to go that way. Really great. And you know what really impresses me? You got it into 6.5 Mb. That's disgustingly awesome. Seriously.


People find this review helpful!
Phantasmagor responds:

Thanks a lot! The game really is greatly inspired by Crash Bandicoot in many ways. It was one of my favorite games when I was younger. I wouldn't say its worthy of being a console game but if we made a sequel with a lot of different changes and improvements it could potentially be made into a console game. File size is always a big concern for us so we try our best to compress the game.

Thanks for the review!