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Don't Move

January 7, 2014 –
January 6, 2020
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards!

Use left and right or A and D to move. Press P to toggle pause. This game saves your progress automatically.

Volume control is with +/- and you can mute with 0 (zero).

Note: If you can't reach 100%, you're missing something!

If you enjoyed this game, please consider buying it or the soundtrack:

http://steverichey.com/dontmove/

Also please vote for and share the Steam Greenlight page!

http://steamcommunity.com/sharedfiles/filedetails/?id=237086399

Reviews

What am I doing with my life...

Achievement Unlocked or Upgrade Complete this game isn't.

Having a deeper message in a game about Skinner Boxes, and making a game that has fun and interesting mechanics, that keeps the attention of the players and draws them in -- these characteristics aren't mutually exclusive.

The programming is well done (though the coins that spawn out of reach are a poor design), so credit for that. But as a game, it's just too dull. I had an overwhelming desire to cut my losses spent with this game than see it through to whatever end.

Now THIS is how you make a Cookie Clicker clone-- basically, by making it nothing like Cookie Clicker!

I'm a little underwhelmed by the promised Lugoscababib Discobiscuits... seeing as how there doesn't seem to be much of a narrative for the gameplay motivators to conflict with. I mean, it's like. "You're a guy in a place." That's the narrative. Yup, game. I sure am. "And sometimes you explode and gets points for it." "Okay. Um. Why?" "ART GAME!" "That's not Dissonance, that's just random." Anyway, it kept me playing for a while, and I didn't feel insulted with pretentious bullshit the entire time, so I'm giving it a high score. The Stanley Parable, it ain't, but it manages to be its own fun little thing.

Note: I still have no idea what a Zenith is. I guess maybe you get one zenith for getting all the Medals in a row? But since there's no way to tell what triggers any of the medals, it's pretty much on the honor system, whether or not the game rewards you for accomplishing discrete tasks. Motivation to play dies when you stop understanding what you need to do to advance. Maybe that was the point. I dunno. Art game! Whatever. It did something new, as far as Cow Clickers go, so I'm giving it a good score for novelty.

Its a very good game to pass the time.

I Like This Game(Bestest Game Ever!)
OK seriously just call me Soda (Hey,What's Wrong? I love drinking Sodas)

Credits

Stats, Info & More

Score
2.82 / 5.00