They'll also announce the Tank Awards today. Now that I'm really excited about.
They'll also announce the Tank Awards today. Now that I'm really excited about.
I'd like to one day see (or make) a flash game that actually requires good aiming skills. I wonder how that could be achieved.
At 4/30/10 11:15 AM, Depredation wrote: SUPERFAST CODING GO GO GO.
I actually decided just now to make something for Pico day, or at least try that is. So same here: 12 hours to go :)
At 4/30/10 05:56 AM, 4urentertainment wrote: They'll also announce the Tank Awards today. Now that I'm really excited about.
It makes me giggle with anticipation!
Hi there!
At 4/30/10 12:00 PM, jmtb02 wrote: It makes me giggle with anticipation!
Wait when do submitions for pico day have to be in to be judged? Was the 6pm deadline for the tank awards thing.
So here's my pico movie =3
A-Bot woo :)
At 4/30/10 02:53 PM, Depredation wrote:At 4/30/10 12:00 PM, jmtb02 wrote: It makes me giggle with anticipation!Wait when do submitions for pico day have to be in to be judged? Was the 6pm deadline for the tank awards thing.
Well if you want them to watch your movie at the office party you may as well submit soon!
At 4/30/10 06:30 PM, knugen wrote: Tank awards are on the stream right nowwww
They were disappointing if you ask me. Not the winners themselves, but the ceremony, if it can even be called that.
I waited like an hour for two minutes of audio/video glitches.
On the positive side, it was cool when User of the Year flashed on-screen for a few seconds before they realized it was there.
At 4/30/10 07:22 PM, Kirk-Cocaine wrote: Who won?
Best flash: Tarboy
Best game: Level up
Best user: Tomamoto
Best musician: Hania Lee
Meh, I will have to give this up (graphics used with permission btw).
I probably could get a decent version up within two hours, but this is turning out better than I thought from the beginning so I would rather spend an extra day or two on going from decent to good.
At 4/30/10 11:06 AM, Toast wrote: I'd like to one day see (or make) a flash game that actually requires good aiming skills. I wonder how that could be achieved.
Well, you could make it move around a bit randomly or something, and you have to compensate to aim well. I don't know if thats what you're talking about.
I was just curious as to what a lot of you established artists actually did for work, career wise, and how much money internet animation made you every week on average? I am simply asking out of curiosity, as I am contemplating getting into animation and pursuing it more vividly. I'm not driven by the idea of making money, but I was curious because, its a plus.
Try not to include any money made from rewards. I just want to know how much you make through MochiAds, or Newgrounds revenue each month or week. Thanks.
At 5/1/10 01:11 AM, JackCurrie wrote: Try not to include any money made from rewards. I just want to know how much you make through MochiAds, or Newgrounds revenue each month or week. Thanks.
Thats impossible, its not a science. If your game sucks you can have awesome graphics and still make considerably less that what you 'deserve' at the same time, you can make a fairly simple well executed game and possibly make 2 or 3 times more the investment of time to create it.
None
At 5/1/10 01:58 AM, Luis wrote: Thats impossible, its not a science.
I understand its not a science, I just meant, what would one consider an average income? I know some people will make games getting them, for example $1000 one month, and make another game getting them $50 in that month. But I was wondering if anyone had a general average?
Not an exact, two decimal place average, just anything. Is it around $40 extra dollars a year, or $400 extra dollars a month. That's all.
today i set out to make a pico day movie. i was planning to work hard on this movie for two weeks until pico day.
then i realized it was pico day and not halfway through the month. that sorta bummed me out :C
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
At 5/1/10 02:06 AM, JackCurrie wrote: I understand its not a science, I just meant, what would one consider an average income?
income from flash games ranges from $0 to $1000000+
At 5/1/10 02:06 AM, JackCurrie wrote: I understand its not a science, I just meant, what would one consider an average income?
A lot of people make a living out of flash games. There are games that can get sold for $1000, some that can get sold for $5000, and others that can get sold for $60,000+.
Check out FlashGameLicense if you're interested in making money from flash games.
As long as you can consistently produce good games in a regular time period you can probably survive. It's probably around 3k to 10k dollars per game on average (for pretty good games at least). Some games like Steambirds went with a deal around 25k i believe. It all depends on quality like the others said. But the other important thing to remember is you have to be consistent like any other job, and be able to budget time towards certain projects.
I finally got around to adding an "Advanced Rectangle" tool to my DrawingTools class. I can finally draw rounded rectangles with varying curve radii for each corner without having 10 confusing lines of code in the middle of everything to do the same thing for me.
I was surprised that the drawRoundRect() method didn't offer more customization.
Internet animation makes me no money. In fact, it's such a huge time hog, that it probably costs me money, in the end. I really don't care though. I have more than enough cash, and I like making my dirty music and cartoons with the absolute freedom to never have to please anyone other than myself. That might sound selfish, but it is my truth.
:)
At 5/1/10 08:28 PM, zrb wrote: Flash iPhone
I know this video is old but it seems to have great performance when they had hardware acceleration.
Did they change this ?
Its near the end.
I kinda hope it seems better than it is, otherwise I might actually have to be pissed off at Apple because the "it wouldn't have worked well anyway" argument would be more or less invalid.
genetic algorithms are pretty cool.
just implemented some into my game today.
the enemy bugs discovered out how to exploit the physics to make themselves effectively invincible...
The baltimore meet was fun. Congratulations to Final Furlong for winning game of the year!
At 5/1/10 02:32 PM, ImpendingRiot wrote: Great job on your movie Duchednier, it's one of my favorites this year
Thanks man! I'm really happy you enjoyed it!
Ps. Say goodbye to Duchednier, at the baltimore meet i was talking with Tom and I'm going to have a new NG name pretty soon ;)
Any guesses to what it could be?! (Starogre you say nothing!)
At 5/2/10 12:33 AM, Duchednier wrote: Any guesses to what it could be?! (Starogre you say nothing!)
verysurelynotwasim?