At 3/1/17 12:17 PM, SUPERAD wrote:
I wanted to get my feet wet in game development, but I'm having a hard time figuring out where to start. Obviously going to school for it would be great, but I work full time. I just wanted to get some kind of direction to go in and I can probably figure it out from there, with the help of you fine folks. I want to start with just a basic 2D platformer and go from there. Any help is appreciated. Thanks.
Construct 2 is the easiest I can think both to use and learn, but if you're willing to put in the work I'd say go for Unity or Haxe through HaxeFlixel. This two will require a bit of learning before you can say you've made a game, but the potential to grow after that is pretty high. Game Maker Studio is another platform that's really popular for 2D games, I tend to favor it less (along with engines like Construct) because it forces you to learn something that'll be useful only if you keep developing for that platform (I'm leaving C++ out since you're just getting started).
Unity (C#) and HaxeFlixel (Haxe, which is similar to ActionScript 3) would be my recommendations.