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Making my first game.

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Making my first game. 2017-03-01 12:17:32


I wanted to get my feet wet in game development, but I'm having a hard time figuring out where to start. Obviously going to school for it would be great, but I work full time. I just wanted to get some kind of direction to go in and I can probably figure it out from there, with the help of you fine folks. I want to start with just a basic 2D platformer and go from there. Any help is appreciated. Thanks.

Response to Making my first game. 2017-03-01 18:00:45


Response to Making my first game. 2017-03-05 07:02:08


If you want to make an game i recommend you Game Maker

Response to Making my first game. 2017-03-05 10:17:06


Wich platform did you choose for your game ? Make an application for phone is the easiest I think. Their is many people who devlopp apps and games for phones. You will find more help on forums like that. :)

Response to Making my first game. 2017-03-05 11:46:17 (edited 2017-03-05 11:47:10)


At 3/1/17 12:17 PM, SUPERAD wrote: I wanted to get my feet wet in game development, but I'm having a hard time figuring out where to start. Obviously going to school for it would be great, but I work full time. I just wanted to get some kind of direction to go in and I can probably figure it out from there, with the help of you fine folks. I want to start with just a basic 2D platformer and go from there. Any help is appreciated. Thanks.

Many people have asked this same questions, so rather an reiterating myself, go checkout the threads below. Bare in mind Gamemaker requires a $$$ licence to export HTML5 games that you could upload here.

http://www.newgrounds.com/bbs/topic/1419166
http://www.newgrounds.com/bbs/topic/1419157
http://www.newgrounds.com/bbs/topic/1419365
http://www.newgrounds.com/bbs/topic/1418804

More resources and API info
http://www.newgrounds.com/wiki/creator-resources/game-dev-resources

Best of luck in your game development Journey :D

Response to Making my first game. 2017-03-05 22:41:20


Unity is a little sophisticated for a first game program but you would be starting in the right place. It's free and you get experience with C# which is an all-around great language to learn. It's also cross-platform, which makes it pretty nifty for reaching a large audience if you start making things of marketable quality.


If I offer to help you in a post, PM me to get it. I often forget to revisit threads.

Want 180+ free PSP games? Try these links! - Flash - Homebrew (OFW)

Response to Making my first game. 2017-03-09 16:12:20


I started using GameMaker, and watching some tutorials. There's one that shows how to make Asteroids. Now I'm having issues with the code. When the bullets hit the asteroid, it's supposed to destroy the asteroid and the bullet, but for some reason, the asteroid is destroyed but the bullet is not. It doesn't get destroyed until it reaches the border of the room. I follow the code exactly how it says in the tutorial. I've checked it a dozen times but it still doesn't work right for some reason. I also picked up Unreal Engine 4, but I haven't really messed with it yet because I would need to learn how to make 3d models. I'm going to check out Unity soon when I get a hang of GM and I'm going to start looking into learning C# or C++. I'm told they are pretty much the same for the most part. Thanks for your help everyone.

Response to Making my first game. 2017-03-09 20:32:03 (edited 2017-03-09 20:33:15)


At 3/1/17 12:17 PM, SUPERAD wrote: I wanted to get my feet wet in game development, but I'm having a hard time figuring out where to start. Obviously going to school for it would be great, but I work full time. I just wanted to get some kind of direction to go in and I can probably figure it out from there, with the help of you fine folks. I want to start with just a basic 2D platformer and go from there. Any help is appreciated. Thanks.

Construct 2 is the easiest I can think both to use and learn, but if you're willing to put in the work I'd say go for Unity or Haxe through HaxeFlixel. This two will require a bit of learning before you can say you've made a game, but the potential to grow after that is pretty high. Game Maker Studio is another platform that's really popular for 2D games, I tend to favor it less (along with engines like Construct) because it forces you to learn something that'll be useful only if you keep developing for that platform (I'm leaving C++ out since you're just getting started).

Unity (C#) and HaxeFlixel (Haxe, which is similar to ActionScript 3) would be my recommendations.