At 2/19/15 12:12 AM, oobooglunk wrote:
At 2/18/15 09:22 PM, JJMAJR wrote:
You clearly stated that your opinion on "divergent gameplay" will not, and cannot, be changed.
I stated the following:
Fact: Many (though not all) video games have become a more serious, dramatic medium over time.
Fact: Sonic Adventure was not of the same genre that previous Sonic games were.
Where do you see "my opinion" in the phrases above?
I clearly stated the following as well:
Fact: A new player would not care for what genre a game is identified as, they just want to play a game that is fun.
Fact: Games with stories have appeal and can be advertised effectively for profit.
Fact: A game that shits on the significance of the player's objective (difficulty does NOT do this) would make the player not have as much fun with the game.
Fact: You stated "opinion", which implies that your point is uncorruptible truth and does not have any valid counterpoints.
Fact: Sonic Adventure has been a much more accurate interpretation of Sonic games before it than the current ones. That game is not the only one-way forced direction game before 2000, as you should be familiar with the barrel, chemical plant, and even the third act of scrap brain. They had one-way segments, but paradoxically encouraged exploration through items and shortcuts hidden here and there.
Fact: Sonic Adventure's platforming is definitely momentum-based. Plenty of shortcuts and secrets in that game cannot be reached without speed.
Fact: Sonic games before Adventure tend to ambush you and be hidden in tight spots often. It forces the player to use their wits to get past these enemies, and tests their reaction times. That is rather typical for action-based games, as the majority of the time you need to have good wits in order to get past a large or subversive number of enemies. If you don't, where is the challenge?
Fact: I personally see that Adventure and the games before it other than 3D Blast to have the same genre programmed into them. 3D Blast I view as a puzzle platformer rather than an accurate representation of what earlier games were like. Not that it matters at all to me, a I just view your complaints as rather destructive, and considering the favoritism of seniority from SoJ, I am rather pissed at this attitude more than you could ever be against my desire for better stories.
Fact: You cannot sell anything that parodies the player's motivations and goals in the game without a dramatically large amount of story-based content to accompany it.