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BrainworkInProgress
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(B)wip's Feb. 27th, 2014 @ 04:57 PM Reply

Ima use this thread to post some of my animation exercises and shizzle. Whutev's.

A traditional rough animated 360° step.

ryanimateon
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Response to (B)wip's Feb. 28th, 2014 @ 09:50 AM Reply

that looks fabulous dude

BrainworkInProgress
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Response to (B)wip's Feb. 28th, 2014 @ 02:01 PM Reply

At 2/28/14 09:50 AM, ryanimateon wrote: that looks fabulous dude

Thank you, in about 4 days my next assignment should be up here. :3

one word: Zombie
BrainworkInProgress
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Response to (B)wip's Mar. 5th, 2014 @ 07:13 PM Reply

Bad zombie, very bad zombie

'Nough said, tis gonna be a long night.

Jomillex
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Response to (B)wip's Mar. 5th, 2014 @ 09:48 PM Reply

Great work man!


"So we beat on, boats against the current, borne back ceaselessly into the past."
-F. Scott Fitzgerald

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KhanhCPham
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Response to (B)wip's Mar. 6th, 2014 @ 12:28 AM Reply

ah good ol paper and scan animation. I really respect this. These look good. Good job dude and I look forward to seeing more.


Currently doing short rough animations here http://khanhcpham.deviantart.com/

Ulysses156
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Response to (B)wip's Mar. 7th, 2014 @ 11:52 PM Reply

So glad i checked this out ! Good follow through and fluidity. given its just so e of your whatevs haha
Hopefully soon ill be doing some paper and pencil stuff, but flash is good for now. Anyways, one problem ive always had is maintaining the same look and drawing one frame to the next. Any tips on how i can keep my drawings looking similar throughout? Again, great stuff !

BrainworkInProgress
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Response to (B)wip's Mar. 9th, 2014 @ 03:45 PM Reply

At 3/7/14 11:52 PM, Ulysses156 wrote: So glad i checked this out ! Good follow through and fluidity. given its just so e of your whatevs haha
Hopefully soon ill be doing some paper and pencil stuff, but flash is good for now. Anyways, one problem ive always had is maintaining the same look and drawing one frame to the next. Any tips on how i can keep my drawings looking similar throughout? Again, great stuff !

Well I'd say first in designing the character construct him out of nice volume shapes. (cubes, spheres, cylinders) because that way you can always have that as a guide in the back of your head.

When working on paper i usually have a sheet of paper next to my animation peg where I have the standard character size. so that when I make my drawings I can quickly see wether it all matches.
Digitally I usually make an extra layer in the background for it.

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