At 1/20/13 09:25 PM, LemonCrush wrote:
At 1/20/13 07:21 PM, orangebomb wrote:
Lots of people like McDonalds and Justin Bieber. Does that make them good?
Which proves what exactly? If a lot people like something, then there will be more of it, that's basic econ 101.
Modern devs rely too much on realistic graphics, not enough on gameplay or innovation
Now you sound like that idiot Carbon64 who thinks that they should cut back on graphics just because there isn't enough gameplay or whatever, plus, it's not like developers intentionally sacrifice gameplay for better graphics if that's what your thinking. I get that gameplay is more important than graphics, {duh} but that DOESN'T mean that devs should half-ass the graphics on a game.
As for the innovation argument, there is no concrete answer to what innovation is, other than indie games/developers who are mostly shit and is popular with hipsters. These gamers can't be satisfied with what's out there now, despite having many different genres available if they take the time to look.
Creative stories, difficulty curve, interesting and innovative ideas. Intuitive design.
All of them subjective. Once again, innovation is not in concrete because it means so many things to different people. Why can't some people realize that we advance a lot in each generation of consoles and games?