At 12/27/11 08:24 AM, Crink wrote:
i would add apple trees to the game.
YES. THIS. Building on that, I think that the leaves should be dotted with some red circles to denote that they're apple trees and that the only way to harvest the apples is by breaking the leaves with a chance drop of apples or saplings. It does seem somewhat unbalanced that a tree would be able to provide both food and lumber. Should sapplings be extremely rare for these trees or should it's wood be unique and uncraftable?
I could ramble on and on about all sorts of ideas behind how this would work, but in the end it's all just speculation so I'll spare y'all the details. Onto other suggestions
- Fire arrows: instead of high instant damage like regular arrows, fire arrows have a significantly reduced hit damage but is set its targets alight, causing burn damage that goes on for a certain amount of time. Because it has significant potential as a tool for griefers, it should be difficult to craft. I think the arrowhead should be magma cream (slimeball + blaze powder) instead of flint. It's the closest thing to napalm we have and is quite difficult to acquire legitimately. Also, range is reduced since it would be heavier and not as streamlined as flint - to the extent that it's probably the same as the old bow's trajectory. This serves to further inhibit would-be griefers.
In-flight, the arrowhead will be ignited and will shine brightly as it flies to its target. Imagine how awesome a barrage of those would look like! It's basically a projectile flint n steel - meaning that it can ignite netherrack and set off TNT from a distance >:3
It also has a practical application in that skilled archers can mark certain areas or targets for a team to quickly coordinate their movements. Or raid NPC villages like the fucking barbarians we are.
Also, hot air balloons or some sort of aerial transportation plz.